MapMagic2

When submitting a bug please specify:

- Your MapMagic version (could be found in Window - MapMagic - About)

- Steps to reproduce the issue. For example:
1. Start the new scene
2. Drag the attached graph to the scene to create MM object
3. Try linking the Scatter node output with the Curve node input
4. See the error in the console, and no link appear

- If your graph or scene is needed to reproduce the issue - add a link to dropbox/onedrive or other file share (or send it via email)

- If there are errors in the console - copy the first one (the top one)

Please pay attention to this issue description - at least it's the purpose of the beta test. The issue reports that do not meet specifications most likely will be rejected.

There are no special requirements for reporting ideas, so feel free to express them in a free form.
Managers
I would like to...
by comments
by date
by popularity
Sort
Display all
or
Enable filter

0 votes Vote

Null pointer exception in SplineSys.GetClosest

I'm using MapMagic v2.0.5 with objects, biomes & splines Steps to reproduce: 1. Create a map with 5 or more points to connect with splines 2. If you reveal enough tiles this will eventually pop up. ^ I realize this isn't great but the...
jsurratt, 20.07.2020, 16:23
0 comments
0 votes Vote

Enqueue task bug

I'm getting an error with Map Magic 2, I'm also using Microsplat and Vegetation Studio Pro. I've left an image of the two errors. They happen simultaneously and they seem to be queueing some task(s), as the only line that looks different between...
Bodhi, 24.07.2021, 22:30
0 comments
0 votes Vote

Group colors do not work on Mac

MM v.2.0.4 on Unity 2019.3.15f1 on Mac 1. Put a Group node on a graph 2. Attempt to change its color 3. No matter which color you select, it will stay gray.
vegashacker, 02.06.2020, 19:59
1 comment
0 votes Vote

MicroSplat not working properly

Hey, hope you're well. I want to say that I love MapMagic 2. I used normal terrain before, no issues. However using MicroSplat 2 results in infinite loading/updating, and it doesn't display the different layers properly. Using 2019.4LTS +...
Kevin Penhoat, 18.06.2020, 20:37
0 comments
0 votes Vote

index out of range in VegetationStudioTile.cs

Context: using an MM2 asset object from a different project. problems in Vegetation tile, even after I've removed VSP output nodes from my graph. I can suppress the error by adding a check on line 19 of VegetationStudioTile.cs (asset...
mmaclaurin, 05.07.2020, 11:52
1 comment
0 votes Vote

spline first workflow

I would like to be able to use splines as an early step in map generation to be able to more directly control map generation. The purpose of this would be to be able to define spline prefabs that I can then add into the current scene and have Map...
James, 07.08.2020, 21:35
3 comments
0 votes Vote

I cannot write a number in the input field "Scale"

Hello, I have purchased all your products, all assets have version 2.0,.7. I have just created a new test project. I cannot enter a value in any keyboard input field. The input cursor is displayed, but it is not possible to enter a value....
DjPercy, 13.09.2020, 23:16
0 comments
0 votes Vote

Custom algorithms for tile generation trigger

Hi, it would be great if you could add the possibility to plug in custom algorithms for trigger the generation and removal of tiles. E.g. by implementing / extending a specific interface containing methods for...
Hauke Hildebrandt, 15.09.2020, 09:49
1 comment
0 votes Vote

Terrain cuts holes when using blend node with add.

I have a node graph where I'm blending an additional noise map with the blend node set to add. When terrain is set to Draw Instanced=False, Map Magic "cuts/subtract" the noise instead of adding it. It works fine when Draw Instanced=True. But I...
Marc, 24.09.2020, 10:23
4 comments
0 votes Vote

Auto Position Lock Creation

In stead of the lock Handles being positioned close to first tile, auto-position them to where area within view. Might be moot for small terrain projects but I think is needed when you get into large terrain projects as I do. Thx
zrocweb, 04.11.2020, 15:02
0 comments
0 votes Vote

Microsplat missing assembly reference

I installed microsplat and map magic 2. When I install microsplat integration, I get this error: Assets\Plugins\MapMagic\Compatibility\Runtime\MicroSplatOutput.cs(81,11): error CS0246: The type or namespace name 'MicroSplatPropData' could not...
Michael Aganier, 06.11.2020, 05:25
1 comment
0 votes Vote

Grass in HDRP does not show texture

MapMagic 2.0.8 HDRP project with Microsplat core and Microsplat HDRP module enabled. 1. open new scene. 2. build Mapmagic terrain 3. Apply Microsplat textures 4. Enable Grass in MapMagic. Grass is rendered as white rectangles, Textures...
drkasch, 18.11.2020, 00:47
3 comments
0 votes Vote

importing MapMagic Objects

MagMagic 2.0.8 1. Open new scene. 2. import MapMagic 2 3. create a graph and make a landscape 4. import MapMagic 2 Objects 5. try to add a object 6. see this error ```Exception: Could not find texture GeneratorIcons/Mask...
Digitalwild, 21.12.2020, 05:00
1 comment
0 votes Vote

CTD upon entering play mode in Unity 2020.1

How to reproduce this issue: 1. Create an empty project 2. Import latest version of MapMagic 2 from the assetstore, with no other modules. 3. Create a template graph and open it. 4. Delete the erosion node and connect noise node with the...
Sceleria, 26.12.2020, 10:44
4 comments
0 votes Vote

MM2 not showing in package manager

I'm using Unity v19.4.17 and MM2 does not show up for me in the package manager. I have also purchased Objects module and that one does show in the package manager. I have tried to open MM2 directly from asset store and it does not open that way...
Joe, 05.01.2021, 07:43
1 comment
0 votes Vote

Export entire Graph to use in different project

I would like to export or save my entire node tree for use in a different project, not just a selection of nodes. I just can't figure out how to do that. It surely does not work by selecting every single graph?
drkasch, 09.01.2021, 11:40
4 comments
0 votes Vote

VS Pro Map node makes it crash after build

VS Pro with MM2 works unless I am using VS Pro Maps. (Although VS Pro with VS Pro Obj node works and builds ok) Steps to reproduce: 1. Clean project with a simple graph 2. Add constant node and connect it to VS Pro maps (doesn't...
pure_luck, 14.02.2021, 18:23
0 comments
0 votes Vote

copy and paste a node (or group) between graphs

It's too hard to export and import for that. Simple copy-paste would be better. If doing it for a group is hard, please make it that copying a single node would be possible. I can recreate any node by hand but curves are tricky to recreate.
pure_luck, 14.02.2021, 18:28
0 comments
0 votes Vote

texture map together with height map

Is there a way to add a texture map to the terrain that is scaled like the height map I use to produce my base terrain? If I want to use the terrain of real locations and get their height map, I also get the satellite texture. I would like to...
drkasch, 24.02.2021, 03:59
0 comments
0 votes Vote

Tiles cannot be pinned/unpinned

Hello, I am getting this issue regulatily. Selector gizmo doesn't appear and when I click anywhere I just select none or a terrain (depends which is raycasted on the Scene camera). Pin/Unpin button is pressed first but this does not help. I...
pure_luck, 01.03.2021, 15:46
0 comments
0 votes Vote

Compiler Errors in Unity 2021.2.5

I Unity 2021.2.5 I've simple added MapMagic to my scene and am unable to do anything else due to compiler errors due to you setting non-nullable types to null. Assets\MapMagic\Compatibility\Runtime\MicroSplatOutput.cs(31,52): error CS0037:...
charliegilchrist, 10.03.2021, 07:05
1 comment
0 votes Vote

Forest node reads seedlings instead of trees

It looks like Forest Generate is using the seedlingsIn for both inputs, instead of using otherTreesIn for the Other Trees at line 1035 of ObjectModifiers.cs. TransitionsList otherTrees = data.ReadInletProduct(seedlingsIn);
thevisad, 19.03.2021, 00:39
0 comments
0 votes Vote

michaelsimard@qwertystud.io

It is a simple suggestion to improve the workflow and reduce the size of a graph. The current workflow (for me) is to create a grass texture portal, then I substract a noise on it (changing the seed and other values) for a total of 4 nodes per...
Michael, 14.04.2021, 16:29
1 comment
0 votes Vote

Exceptions when using included brush

Hi, I recently bought the complete bundle and wanted to try out the brush tool. I created a terrain, added the Map Magic Brush script on the terrain, and selected one of the brush preset included with the asset. The problem is that I have a...
Thyreophora, 27.04.2021, 13:27
0 comments
0 votes Vote

Tiles not connecting properly using Microsplat

Hi, I'm getting huge seams between terrain tiles and textures are arranged completely differently per tile. Unity 2020.3.7f1 LTS, Map Magic 2.1.4, Microsplat 3.794.
Bodhi, 10.05.2021, 13:05
1 comment
0 votes Vote

Running into Thread Failed

Hey, this error sometimes occurs when I'm generating tiles. I believe it's caused by generating objects on the tile that have their Terrain Normals checked. It's not a common issue, but it can cause my game to not work properly. This error also...
cmooref17, 17.05.2021, 04:49
4 comments
0 votes Vote

Biomes and Microsplat

Hi Wright, I have the issue that only the highest biome in stack shows textures when using microsplat output. Lower level biomes only render black textures. The following steps reproduce the problem: - Create a new graph (biome1) - Add a...
Diego, 01.06.2021, 23:01
1 comment
0 votes Vote

Terrain Holes Support

Unity's terrain system supports holes. These holes support Physics, Lighting, and NavMesh baking. These holes have many potential use cases, such as underground caves and tunnels, bottomless world holes, and turning the terrain into a...
Jeremy, 09.06.2021, 18:18
1 comment
0 votes Vote

Note nodes in MapMagic graph

It would be nice to be able to save non-functional "note" nodes in a MapMagic graph. This would allow users to document their graphs so there is less confusion after returning to a graph after a long time.
Jeremy S., 09.06.2021, 18:11
1 comment
0 votes Vote

FormatException on import Unity 2020.3.11f1 URP

Error during deserialization in MapMagic 2 Bundle, first import, version 2.1.5 in Unity 2020.3.11 URP, clean project, only MapMagic 2 is imported. OS is Windows 10, regional format is Polish and region is Poland, system language is English....
milox, 11.06.2021, 01:03
0 comments

Pages< 1 2 3 4 5 6 7 >