MapMagic2

When submitting a bug please specify:

- Your MapMagic version (could be found in Window - MapMagic - About)

- Steps to reproduce the issue. For example:
1. Start the new scene
2. Drag the attached graph to the scene to create MM object
3. Try linking the Scatter node output with the Curve node input
4. See the error in the console, and no link appear

- If your graph or scene is needed to reproduce the issue - add a link to dropbox/onedrive or other file share (or send it via email)

- If there are errors in the console - copy the first one (the top one)

Please pay attention to this issue description - at least it's the purpose of the beta test. The issue reports that do not meet specifications most likely will be rejected.

There are no special requirements for reporting ideas, so feel free to express them in a free form.
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Popup Menu not clickable in Linux

MM 2.0.5 Unity 2019.4.5f1 Linux (Fedora) 1. open Graph Window 2. right-click for menu 3. try to select a subitem (eg. add-map-initial-noise) The items are not clickable Solution: Popupmenu.cs line 222 uncomment the lines so they...
Lassie, 26.07.2020, 01:00
3 comments
1 vote Vote

Split node with "random" layer selection interacts poorly with multi-prefab Objects node

The Split node uses the same random selection based on the Transition hash value that the Objects node uses to randomly select between multiple prefabs. Depending on the weights of the split and the number of prefabs, you can get a filtering...
David Satnik, 08.10.2020, 03:15
2 comments
1 vote Vote

Whittaker node not working in MM 2.1.2 & 2.1.3

Whittaker node is not working. I have tested this in MM 2.1.2 & 2.1.3 under Unity 2020.3.0f1 & 2020.3.2f1. I created new project & downloaded clean Map Magic 2.1.3 from package manager Steps to reproduce: 1. Create new graph 2. Insert "Simple...
duminju1990, 09.04.2021, 16:45
0 comments
1 vote Vote

Move object

I can't make "Move object" actually move an object. I use it on random generator for objects and expect it to shift the X/Z by the specified amounts.
Dino, 29.04.2021, 17:36
2 comments
1 vote Vote

Running into broken tiles during generation with no error messages.

Often times when generating my world, I run into broken tiles. These tiles appear flat and disconnected from their neighbor tiles. This happens fairly often and they don't trigger any error messages in the console. I've linked a video going over...
cmooref17, 17.05.2021, 03:40
7 comments
1 vote Vote

Microsplat output node fails to load

After upgrading to Microsplat 3.8 & MapMagic 2.1.5 and opening an existing graph, the existing Microsplat output node is no longer recognized and shows as "Unknown: Generator type not found". The console output reads "Could not find a cell for...
Peter Petersen, 09.06.2021, 22:23
3 comments
1 vote Vote

MicroSplat HDRP 2020 Terrain Rendering Corruption

1. start new Unity 2020.3.14f1 HDRP project (latest LTS) 2. import MicroSplat v3.8.5 (latest release) 3. import MicroSplat HDRP 2020 Support v3.8.4 (latest release) 4. import MapMagic2 v2.1.6 (latest release) 5. open MapMagic2 demo scene...
OdderOtter, 21.07.2021, 23:17
4 comments
0 votes Vote

Brush icon missing

using: HDRP, MM 2.1.5, Unity 2021.1 There is no brush icon drawing on the terrain, and I'm not able to use the brush on the terrain. When I click in the 3d viewport, it tries to draw a bounding box.
Scott, 02.07.2021, 02:41
2 comments
0 votes Vote

Portal dependancy loop

Graph - https://1drv.ms/u/s!AmLT_mijSNojtt43EkbRXUieKmS7iw?e=bG54QP Screen shot - https://1drv.ms/u/s!AmLT_mijSNojtt4wvD_2_ymFJsrM7g?e=tQwpOR Download files above Create new scene attach graph to mapmagic click on exit portal select...
BywayBandit, 06.01.2020, 00:17
0 comments
0 votes Vote

Mac drag to change variable value

MapMagic 2...0 Mac OS Mojave 10.14.6 1. start a new scene 2. add template graph to secede 3. open graph editor 4. try to use mouse to drag/change variable values in nodes 5. error below appears and value does not change (but you can still...
Robert, 12.01.2020, 20:40
1 comment
0 votes Vote

VS Pro Objects Node generates errors

Unity 2019.3.2f1, MapMagic 2.0B6 Outputting objects into VS Pro Objects node spams errors in the console. It doesn't happen for every object, but for some of them (if i scatter thousands, then it happens for like 30%+ of them). Seems like...
Pavel Hodoval, 25.02.2020, 16:16
2 comments
0 votes Vote

Terrace Generator Node Not Working

https://gitlab.com/denispahunov/mapmagic/issues/319
Denis, 26.02.2020, 21:43
0 comments
0 votes Vote

Terrace Generator Node Not Working

https://gitlab.com/denispahunov/mapmagic/issues/319
Denis, 26.02.2020, 21:44
0 comments
0 votes Vote

Unity Curve not updating graph

Unity Curve not updating graph when changed. Have to manually click generate button.
BM, 29.04.2020, 08:28
0 comments
0 votes Vote

Problems with MapMagic 2 objects and splines

Just got MapMagic 2 and its three addons; Objects, Biomes, and Splines. When I import MapMagic 2 everything is fine, and also after I import Biomes it's fine. When I try to import the Splines or Object it immediately sends out a lot of errors...
Murble, 18.05.2020, 02:38
1 comment
0 votes Vote

Cannot preview on terrain in HDRP or URP

I love preview-on-terrain and can't work without it!
mmaclaurin, 23.05.2020, 09:56
1 comment
0 votes Vote

Number of objects per interation variable

RE: ObjectsPool.cs RepositionRoutine I noticed that I was getting big profiler spikes in "Pool Instantiate", so I lowered the hard-coded objsPerIteration from 500 to 50 and it is smooth now. It would be nice if we could adjust that variable...
Kevin Barnett, 12.07.2020, 12:10
2 comments
0 votes Vote

Tile welding doesn't work properly

Unity 2019.4.9f1, MM 2.0.6 Tiles welding/stitching is pretty broken/inaccurate on a lof of the tile edges as you can see on this screenshot: https://imgur.com/a/8AzdpNJ I'm sending you an email with a link to a repro project (clean project...
Refeas, 01.09.2020, 19:22
2 comments
0 votes Vote

interlink node at splines has a green output

The interlink node at splines has a green output instead of an orange one. In the premade graph there is a green output connected to an orange one, but if I try it manually, it doesn't work. In the pdf the Interlink node has an orange output....
SonGoku123, 19.09.2020, 17:00
1 comment
0 votes Vote

microSplat 2020 urp, and MapMagic2 strange behavour

Hello and a good day, Wont go into much detail, because it could be of my stupidity and the answer/problem is simple and well know, but terrain keeps the settings from other textures(i was applied in MapMagic Graph Node-microsplet) from older...
Karolis Butkus, 19.03.2021, 19:31
2 comments
0 votes Vote

Bug in the Forest Generation in 2.1.2

It looks like Forest Generate is using the seedlingsIn for both inputs, instead of using otherTreesIn for the Other Trees at line 1035 of ObjectModifiers.cs. TransitionsList otherTrees = data.ReadInletProduct(seedlingsIn);
thevisad, 19.03.2021, 00:47
2 comments
0 votes Vote

Unable to bake lights onto terrain with Bakery

I have an empty project with MapMagic and Bakery, I currently cannot bake lights onto the terrain. Bakery settings are on the right of Scene View and if you click on the Bakery Preview tab, you can click preview to see the problem. The terrain...
Bodhi, 16.05.2021, 20:45
2 comments
0 votes Vote

Brush icons compression setting causes bug

Unity 2021.1, MM 2.1.5, Mac All of the textures in Assets/MapMagic/Core/Editor/Resources/MapMagic/PinButtons/pro have compression enabled. The texture called "ColorButton" causes an error when it is compressed due to using SetPixels on it....
Scott, 02.07.2021, 03:25
1 comment
0 votes Vote

Clamp01 needed for Whittaker inputs

passing in a value OUTSIDE of Mathf.Clamp01 range to the input of a Whittaker graph and the threads will all fail (since, I am guessing, internally you do some kind of partitioning to get an index from that - and this is not guarded against...
twobob, 04.07.2021, 20:21
2 comments
0 votes Vote

Whittaker Terrain Layers mixing up textures.

The Whittaker Terrain Layers are mixing or over-writing textures. As shown very clearly in a set of pictures Here https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/page-27#post-7292620 When adding...
twobob, 04.07.2021, 20:28
5 comments
0 votes Vote

Infinite loop protection fault on Whittaker sub-biome

Requesting re-entrant graphs is not guarded against and bombs the editor. Steps to reproduce: make new Graph called "CallWhittaker" Call up a Whittaker graph inside our new "CallWhittaker" Graph add as one Whittaker outputs...
twobob, 04.07.2021, 20:31
3 comments
0 votes Vote

"Editor" code bug for DirectMatrices.

"Editor" code bug for DirectMatrices. Zooming all the way out in the graph view will disconnect the bottom connection. Off by one array base error? Could not find a cell for inlet/outlet. Removing link UnityEngine.Debug:LogError...
twobob, 08.07.2021, 14:16
2 comments
0 votes Vote

Biomes on HDRP

Hello, i am following document's Biomes setup, but the last layer in Biomes set can't be shown, is this a bug in HDRP? There are pictures:...
mapledk, 13.07.2021, 18:54
3 comments
0 votes Vote

line 48 af AboutWindow.cs forum link is old one

https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/ not using (Cell.LineStd) Draw.URL(" - Forum Thread",...
twobob, 13.08.2021, 16:42
1 comment
0 votes Vote

Build crash issue using Microsplat with SetComponent enabled and ApplyType: Both

Build crashes if you are using Microsplat with SetComponent enabled and ApplyType: Both. In editor it is fine. Exception from log: Exception: Routine error: System.NullReferenceException: Object reference not set to an instance of an...
Tim Granström, 04.11.2021, 18:29
1 comment

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