I have a node graph where I'm blending an additional noise map with the blend node set to add.
When terrain is set to Draw Instanced=False, Map Magic "cuts/subtract" the noise instead of adding it.
It works fine when Draw Instanced=True. But I have to set it to false because Unity won't draw the terrain correctly when using orthographic camera.
See images here:
With draw instanced=false
https://i.imgur.com/RJFS81v.png
With draw instanced=true
https://i.imgur.com/I682Cbs.png