MapMagic2

When submitting a bug please specify:

- Your MapMagic version (could be found in Window - MapMagic - About)

- Steps to reproduce the issue. For example:
1. Start the new scene
2. Drag the attached graph to the scene to create MM object
3. Try linking the Scatter node output with the Curve node input
4. See the error in the console, and no link appear

- If your graph or scene is needed to reproduce the issue - add a link to dropbox/onedrive or other file share (or send it via email)

- If there are errors in the console - copy the first one (the top one)

Please pay attention to this issue description - at least it's the purpose of the beta test. The issue reports that do not meet specifications most likely will be rejected.

There are no special requirements for reporting ideas, so feel free to express them in a free form.
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8 votes Vote

Right-click menu no working on 2020.1

https://forum.unity.com/attachments/2020-04-08_17-25-20-gif.593365/
Sandy Hernandez, 26.04.2020, 22:45
11 comments
7 votes Vote

Add back randomise seed at Runtime functionality

Add back the "Randomise seed at start" function from Map Magic 1
Kyle Solomi, 13.07.2020, 18:03
1 comment
7 votes Vote

Some tiles show up as flat planes when Draw Instanced is enabled

MapMagic Version: 2.0.8 Unity Version: 2020.2.2f1 Issue: Some tiles appear to not generate and show up as flat planes when Draw Instanced is enabled. No errors in the console. In playmode, I am still able to traverse the terrain, as if the...
Halfspacer, 07.02.2021, 15:37
13 comments
6 votes Vote

Enabling Override Exposed on a Function inside a biome breaks generation

Unity 2020.1.6f1/MM 2.0.8 I have a setup where I have main graph having a Biome Set, two biomes there and inside these biomes, I have some functions. Everything works until I check Override Exposed in any of those functions. This issue only...
Refeas, 27.09.2020, 13:32
4 comments
6 votes Vote

Add support for Terrain Descriptor Data

In order to support "Terrain Blending" in Microsplat, apparently you need to output the Terrain Descriptor Data?? This is from maker of MicroSplat:...
Shawn, 16.10.2020, 08:46
6 comments
5 votes Vote

Objects node places objects above/below ground

Unity 2019.3.13f1, MM 2.0.2 When outputting objects via Objects or VS Pro Objects node, the objects are sometimes floating above/below the ground - it seems like the height is calculated inaccurately. Increasing the resolution doesn't really...
Refeas, 12.05.2020, 18:48
7 comments
4 votes Vote

Objects and VS Pro Objects don't work with biomes

Unity 2019.3.13f1, MM 2.0.2 When trying to use Objects or VS Pro Objects node inside a biome graph, this error is produced and generation fails: Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array. at...
Refeas, 12.05.2020, 22:11
5 comments
4 votes Vote

General Instability, 2020.2

Firstly, thanks so much for packaging all these fantastic tools together. I'd sat down to begin working on some terrain tools based on patches and tesselation + heightmaps, and eventually got a bit stuck. I looked around and found your stuff and...
Bryan, 17.01.2021, 02:29
7 comments
4 votes Vote

I SUGGEST: a Discord Subchannel called. SCRIPTS

or something (SCRIPTS MM2 COMMUNITY) whatever. Then we can share helpful scripts SPECIFIC the release (or even version if there was some breaking change) and help each other move along.
twobob, 05.08.2021, 17:40
1 comment
3 votes Vote

Main Terrain and Preview Terrain invisible /w URP

A fresh Unity 2019.3.9f1 with URP template and MM2 imported results in invisible Terrain and Preview Terrain becuase the Shaders do not support the Universal Render Pipeline.
Ko0zi, 16.04.2020, 23:20
2 comments
3 votes Vote

Add mirror option to Stamp node

Unity exports its RAW format from terrain heightmap vertically flipped (mirrored), however, when you import that data back to Unity terrain, it seems to be rotated properly. With this in mind, it would be great to add "Flip/Mirror" checkbox to...
Pavel Hodoval, 10.05.2020, 21:35
3 comments
3 votes Vote

Biome mask helper methods

It would be very helpful to be able to make a simple request on the player level to find out what biome(s) would be in effect at that location. Whilst this is doubtless possible by drilling and masking currently a simple high level set of...
twobob, 24.06.2021, 05:47
2 comments
3 votes Vote

Stamp node output is not properly centered

Unity 2019.3.13f1, MM 2.0.2 When using the Stamp node, the resulting map is not properly centered to the position provided to the stamp node. Easily reproducible when you connect Simple Form with Cone to the stamp node - the circle is offset from...
Refeas, 12.05.2020, 18:43
2 comments
3 votes Vote

Function node throws errors when adding new Exit

Unity 2019.3.13f1, MM 2.0.2 Function node in the main graph sometimes throws following exceptions when adding new Exit the the Function's subgraph: Draw Graph Window failed: System.ArgumentException: An item with the same key has already been...
Refeas, 18.05.2020, 18:56
0 comments
3 votes Vote

MM2 Nodes move in random independent directions when moving multiple nodes at once

- Select multiple nodes with Shift + Left Mouse Button - Move the nodes - Each nodes will move in random directions slowly except the one selected in the group - It stops when releasing the Mouse Button Seen in version 2.0.6
Swann, 19.08.2020, 21:40
1 comment
3 votes Vote

Scatter's "Add margins" doesn't do anything

Unity 2019.4.9f1/2020.1.6f1, MM 2.0.8 The new "Add margins" value in Scatter node doesn't do anything - putting in any value doesn't change the positions of the points. Putting in a huge value kinda breaks the positions out of the map.
Refeas, 25.09.2020, 19:39
7 comments
3 votes Vote

Seam when using Import node

https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/page-11#post-6404334 https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/page-11#post-6411468
Wraith, 16.10.2020, 14:16
5 comments
3 votes Vote

See portals per category

Nothing very problematic, this is mostly a quality of life suggestion you can put very far in the priorities ;), but it could be nice to add portals that are from another category than the current portal. Currently when I select where the portal...
Michael, 13.03.2021, 16:25
4 comments
2 votes Vote

Add normals modifier for directional effects

This will enable trees that grow on sun-facing hillsides or glaciers on the shaded side of mountain ranges. My proposed use is to combine a normals modifier with a shore modifier to create ocean currents that change direction depending on west...
JohnnyFactor, 19.07.2020, 21:25
1 comment
2 votes Vote

Allow manual terrain editing

Editing small parts of the terrain with the unity terrain tools, would allow alot of improvement.
Mythran, 19.07.2020, 17:04
2 comments
2 votes Vote

Random node issue

I'm using the 2019.3.0f3 and the Random Node gives me the next error. Steps to reproduce the issue: - create a new map magic terrain - use the random node to spawn objects Unity console gives me this errors, and map magic stops the...
Sandy, 14.01.2020, 00:37
0 comments
2 votes Vote

Objects node's "Terrain Normal" resets Y rotation

Unity 2019.3.13f1, MM 2.0.2 When you check the "Terrain Normal" checkbox of Objects/VSPro Objects nodes, it resets the objects's Y rotation assigned by Adjust's random range option. Instead, it should incline the objects by the terrain normal AND...
Refeas, 18.05.2020, 18:47
0 comments
2 votes Vote

VS Pro Maps throw error with multiple channels

Unity 2019.3.13f1, MM 2.0.2 VS Pro Maps node throws exceptions when you try to use multiple channels of single texture. The stack trace is as follows: Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array....
Refeas, 18.05.2020, 18:53
1 comment
2 votes Vote

Native Noise crashes IL2CPP build

Unity 2019.4.1, MM 2.0.5, Win10 x64 When trying to use MM2 in IL2CPP build, it seems the Noise native code crashes the game. Here's some stack traces from the crash log: 0x00007FFCFAAC2E17 (GameAssembly)...
Refeas, 20.06.2020, 16:46
2 comments
2 votes Vote

VSPro texture masks are applied in the wrong order (fix included)

Unity 2019.4.9f1/2020.1.6f1, MM 2.0.8 When using more than one texture mask for VSPro, MM applies the texture mask numbers in the wrong order causing the textures to be shuffled. I found the problem being around line 83 in VSProMapsOut.cs,...
Refeas, 26.09.2020, 14:49
2 comments
2 votes Vote

Disabling Trees / Grass output does not work

Unity 2020.2.2f1, MM2 2.1.2 When following along with the Objects tutorial (https://youtu.be/q36sPkKz6-8?t=861) I noticed that the generators for trees cannot be disabled. You can flip the enabled/disabled options in the right-click menu but...
partridge, 24.03.2021, 18:59
3 comments
1 vote Vote

Rename assembly definitions to have a MM prefix

Please rename the assembly defs so they clearly have MapMagic in their name, e.g. Tools -> MapMagic.Tools. This helps to find the correct ones :-) Maybe even use MapMagic2?
daschatten, 04.05.2020, 10:28
1 comment
1 vote Vote

2019.3.3 MicroSplat Menu Option Unavailable

Map Magic 2 Beta on Unity 2019.3.3f1 w/ MicroSplat 3.15 Loads without error. :-) I do not see an option in MapMagic Editor Output list for the MicroSplat Material.
GameDaddy, 25.01.2020, 08:04
0 comments
1 vote Vote

Forest Generator Doesn't Work

Unity 2019.3.2f1, MapMagic 2.0B6 After adding a Forest generator to the graph and connecting it to any sort of output generates following errors and the generation fails: Thread failed: System.IndexOutOfRangeException: Index was outside the...
Pavel Hodoval, 25.02.2020, 01:33
0 comments
1 vote Vote

Drafts in playmode do net generate full detail

https://gitlab.com/denispahunov/mapmagic/-/issues/331 https://imgur.com/a/Wic3Thq
Kyle, 20.05.2020, 23:53
2 comments

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