MapMagic 2.0.8 HDRP project with Microsplat core and Microsplat HDRP module enabled.
1. open new scene.
2. build Mapmagic terrain
3. Apply Microsplat textures
4. Enable Grass in MapMagic. Grass is rendered as white rectangles, Textures and opacities are not applied. No error in console is reported. I tried converting the sedge material to HDRP/lit . No different result