I would like to be able to use splines as an early step in map generation to be able to more directly control map generation.
The purpose of this would be to be able to define spline prefabs that I can then add into the current scene and have Map Magic consume these splines to help control the resulting generation.
Id like to be able to do this so I can procedurally construct a series of spline paths that will be used as roads between locations and as source data to pick where to randomly place various objectives and structures.
The current implementation does allow this to some extent, but the workflow is limited to responding to existing height maps. I don't see a way could procedurally build a mountain and have a winding path go up around the mountain to a certain spot where I could spawn objects, such as caves or buildings.