MapMagic2

When submitting a bug please specify:

- Your MapMagic version (could be found in Window - MapMagic - About)

- Steps to reproduce the issue. For example:
1. Start the new scene
2. Drag the attached graph to the scene to create MM object
3. Try linking the Scatter node output with the Curve node input
4. See the error in the console, and no link appear

- If your graph or scene is needed to reproduce the issue - add a link to dropbox/onedrive or other file share (or send it via email)

- If there are errors in the console - copy the first one (the top one)

Please pay attention to this issue description - at least it's the purpose of the beta test. The issue reports that do not meet specifications most likely will be rejected.

There are no special requirements for reporting ideas, so feel free to express them in a free form.
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Changing a graph in Whittaker at runtime get_unscaledTime error

UnityException: get_unscaledTime is not allowed to be called during serialization, call it from OnEnable instead. Called from ScriptableObject 'Graph'. See "Script Serialization" page in the Unity Manual for further details....
twobob, 02.07.2021, 13:55
3 comments
0 votes Vote

stacking actions seems to hang editor

Hi, As mentioned on the forum thread my editor hangs a lot. Seems to happen when I drag a slider (or other control) that would make a lot of iteratively-stacking operation happen. Like "increasing the contrast slider" which needs to update...
twobob, 04.07.2021, 20:06
1 comment
0 votes Vote

UNDOing the Addition of a function

Undo broke my graph, Redo Fixed it again. I pressed Cntl Z after accidentally deleting some links then adding a function afterwards and tried to step back through adding my function and it all broke. (since I have to guess, probably the bit...
twobob, 08.07.2021, 14:18
2 comments
0 votes Vote

Funky corners and visible tile borders when importing RAW

I'm new to MapMagic and have been following this tutorial: https://youtu.be/BxqaYrRII5A Unity 2020.3.8f1 MapMagic 2 Beta 2.1.6 When creating a new project/scene/MapMagic graph and trying to import RAW, the tile corners often do not connect...
Elderlore, 17.07.2021, 03:46
1 comment
0 votes Vote

Add Spline Mask

Please add a spline node which will sever any splines based on a mask. Currently, using an object mask with an interlink node will break the interlink node's ability to cross into other chunks. A node which takes the interlink node output and...
AlternateExistence, 19.07.2021, 02:57
1 comment
0 votes Vote

[Bug] 2019 LTS HDRP un/pin does not work.

I'm unable to pin or unpin terrain tiles, the only tile outlines that appear are the blue/orange ones that are already pinned with the HDRP demo scene. Selecting pin or unpin does not display an outline and clicking an appropriate spot after...
Chris Applegate, 19.07.2021, 18:27
5 comments
0 votes Vote

Null reference Exception - Unity 2021.2.0b3 (beta)

I updated a project from Unity 2021.1 to 2021.2 (beta) and now Map Magic gives a null reference error: NullReferenceException: Object reference not set to an instance of an object Den.Tools.Serialization.Serializer.SerializeRecursive...
Conor, 28.07.2021, 17:57
8 comments
0 votes Vote

Microsplat Node greyed out once the game RUN

Environment : ------------------------ Unity 2020.3.14f1 URP setup MapMagic version : 2.1.6 How to produce : 1. Open BADLAND graph from the DEMO folder 2. Add a new Microsplat Node :...
ysundawa, 01.08.2021, 06:41
1 comment
0 votes Vote

Issue with Microsplat Output inside of biome set graphs

MapMagic Version: 2.0.8 Microsplat Version: 3.8.6 Issue Description: Using microsplat output inside of biome set graphs doesn't work as expected. It seems that microsplat output that is in the parent graph (containing the biome set node)...
Dan, 12.08.2021, 04:05
1 comment
0 votes Vote

Adding Whittaker as biome graph gives error

Simply add the Whittaker demo as a biome graph and press play Thread failed: System.Exception: Could not find Whittaker diagrams. Possibly generator is not initialized at MapMagic.Nodes.Biomes.Whittaker200.Generate...
twobob, 14.08.2021, 22:00
2 comments
0 votes Vote

In VSP the BillboardCellQuadTree is null.

The BillboardCellQuadTree is null. The fact that we get an error is because the VSP under the VegetationStudioManager has 0,0,0 bounds which makes it never generate the BillboardCellQuadTree because there is no reason for it. I managed to fix...
Tim Granström, 18.08.2021, 18:23
2 comments
0 votes Vote

Latest build may have an issue Num/Frame chucking out editor errors

Using the latest build. Upon choosing BUILD and RUN (Not just Build) https://cdn.discordapp.com/attachments/573636747284709377/878087339149262868/unknown.png Written out is: Draw Generator MapMagic.Nodes.ObjectsGenerators.ObjectsOutput...
twobob, 20.08.2021, 04:26
4 comments
0 votes Vote

Clamp01 needed for Curve inputs

Clamp01 needed for Curve inputs Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Den.Tools.Matrices.Matrix.Histogram (System.Int32 resolution, System.Single max, System.Boolean normalize)...
twobob, 01.09.2021, 06:42
0 comments
0 votes Vote

Microsplat biome texture blending, shared height etc

Currently as far as well can tell Microsplat does not properly blend textures in biomes. so we mix them ourselves https://media.discordapp.net/attachments/553959088707600384/878528574318055454/unknown.png?width=1076&height=702 We also can't...
twobob, 03.09.2021, 21:23
2 comments
0 votes Vote

remove the link to mapmagic

remove or fix the broken link to mapmagic at the top of MM2 informer it's not http://www.denispahunov.ru/mapmagic since you use a unix box it's http://www.denispahunov.ru/MapMagic/
twobob, 08.09.2021, 05:14
0 comments
0 votes Vote

Copy creates duplicates that are never fixed

Long ago. I never ever copied controls. Ever. then I watched your videos and I noted how you copied controls around and thought it was clever. So I created some of the functions in my main graphs this way. copies of each other. Ever since then....
twobob, 17.09.2021, 16:16
2 comments
0 votes Vote

disconnected heightmap gives error in microsplat

Thread failed: System.NullReferenceException: Object reference not set to an instance of an object at Den.Tools.Matrices.MatrixOps.NormalsSet (Den.Tools.Matrices.Matrix src, System.Single pixelSize, System.Single height) [0x00001] in...
twobob, 17.09.2021, 22:15
0 comments
0 votes Vote

negative values break things, Add dumbwit resistance

A bunch of built in controls allow for negative values that cause Thread failed: System.OverflowException at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int) Interlink is the first one...
twobob, 20.09.2021, 03:22
0 comments
0 votes Vote

Height map warped while using masked biomes

Height map warped while using masked biomes. Even using a selector control to select 0 to .5 on my map and preview on terrain shows lower spots as red while higher spots are green.
bahusafoo, 21.09.2021, 00:27
1 comment
0 votes Vote

A VERY SIMPLE DISPLAY

We have noticed that people use CONTRAST INLINE to do their displaying. Whilst the effect is near negligible. It is not nothing. However: Best practice would simply to be use a display component HUNG OFF their thing they want to display. In...
twobob, 21.09.2021, 03:44
0 comments
0 votes Vote

Clamp01 needed on Microsplat Inputs.

As with the others, this errors when passed something out of range. A Clamp01 in the inputs would solve the many listed "Which do I get Matrix errors out of microsplat" posts that have been occurring. Just caught me again.
twobob, 21.09.2021, 07:03
0 comments
0 votes Vote

Lock entire Tiles

In MM it was possible to lure complete parts of the map in order to be able to make adjustments without overwriting them. In MM2, this option is only available in Circlen, which leads to difficulties, especially in larger areas. Here it...
MadBroAX, 22.09.2021, 14:56
0 comments
0 votes Vote

Allow multiple In portals to connect to a single Out portal

It would be handy to be able to group all same named portals together vs. created separate instances of the name - all "PortalName01" IN portals could connect to the single "PortalName01" OUT portal. This would prevent the need to create...
bahusafoo, 22.09.2021, 17:53
0 comments
0 votes Vote

Spread Points

Spread need an option like "Uniformity" to create points on a "prevedibile" position. Suppose to have a town with gates at north and south, and you want to create 2 points to connect the spline. At the moment the spread is totally randomic,...
MaximilianPs, 26.09.2021, 14:49
0 comments
0 votes Vote

VSPro Object prefab scale broken

Error with the VS Pro Object node. The "regard prefab scale" option doesn't actually take into account the prefab scale, instead it just defaults to (1,1,1).
Tim Granström, 04.11.2021, 18:27
0 comments
0 votes Vote

import two things

https://cdn.discordapp.com/attachments/573636747284709377/907050608303960064/unknown.png Importing two heightmap seems to blur the seams horribly over the tile next to it. adding more maps just makes more lines. Any clues?
twobob, 08.11.2021, 01:39
0 comments
0 votes Vote

Please Delete it (duplicate)

giantsmall, 10.11.2021, 22:10
0 comments
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FrameDraw.cs can get called with nulls

If you pin and unpin stuff a lot eventually one of the values getting passed to FrameDraw.cs is null You can either fix it. or add scaffolding to prevent the error propagating Currently I am just telling people to add this...
twobob, 13.11.2021, 19:04
1 comment
0 votes Vote

Texture import carves streaks along X axis

v2.8.1 using Unity 2021.2.2f1 (also tested in Unity 2020.3) 1. New scene 2. Add import node with Clamp wrap mode 3. In Matrix Asset properties, select Texture, use Grayscale channel 4. Hook up to Height node in graph 5. Observe no lines...
vonWolfehaus, 02.12.2021, 04:02
0 comments
0 votes Vote

MapMagic 2.0.8

вообщем делаем любой ландшафт в прекрасном ( без сорказма ) MapMagic 2 достаем стандартный проектор от юнити синхронизируем слои...
SEKTOR, 14.12.2021, 20:22
0 comments

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