MapMagic2

When submitting a bug please specify:

- Your MapMagic version (could be found in Window - MapMagic - About)

- Steps to reproduce the issue. For example:
1. Start the new scene
2. Drag the attached graph to the scene to create MM object
3. Try linking the Scatter node output with the Curve node input
4. See the error in the console, and no link appear

- If your graph or scene is needed to reproduce the issue - add a link to dropbox/onedrive or other file share (or send it via email)

- If there are errors in the console - copy the first one (the top one)

Please pay attention to this issue description - at least it's the purpose of the beta test. The issue reports that do not meet specifications most likely will be rejected.

There are no special requirements for reporting ideas, so feel free to express them in a free form.
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Error when undo texture brush

When using texture brush, press ctrl + z undo throw errors: Exception: Float array size wrong (layers should be 4) UnityEngine.TerrainData.SetAlphamaps (System.Int32 x, System.Int32 y, System.Single[,,] map) (at :0)...
faintle, 17.12.2021, 13:28
1 comment
0 votes Vote

Стандартный проектор от юнити не работает ?

Стандартный проектор от юнити не работает . я перенес на новую версию юнити свой старый проект и установил демо версию mapmagic2 и был...
SEKTOR, 18.12.2021, 20:45
0 comments
0 votes Vote

cunstom area

Hello, I want to make a custom area function. For example, I use splines to connect an area. How can I add it to the mapmagic framework
TOM, 20.12.2021, 04:49
0 comments
0 votes Vote

mick129@msn.com

Hello, according to my previous post here, I unfortunately still have the problem using Microsplat with MM2. You can see the screenshots of the error on that post here:...
Michael Simard, 22.12.2021, 17:52
1 comment
0 votes Vote

Please add MicroSplat keywords global variable

I've experienced some Null reference exceptions at runtime when clearing and re-generating the terrain tiles. This only occurs in standalone builds. To fix it I've: added "public UnityEngine.Object microSplatKeywords;" to the Globals class...
Dmitriy, 11.01.2022, 11:33
0 comments
0 votes Vote

Map source import does not serialize changes.

Changes made to map import sources are not being serialized. Every time I reopen Unity I have to change the source back to texture and set the texture reference.
Yolan, 02.05.2022, 06:33
0 comments
0 votes Vote

Copy-pasted Portals don't work right away

The Version that I am using: MM 2.1.10 Steps to reproduce the Issue: 1. Select multiple Nodes, some of them being Exit-Portals. 2. Copy-paste (or duplicate) the selected Nodes. 3. The copy-pasted (or duplicated) Node-Setup no longer...
ChristopherSummer, 16.05.2022, 04:45
1 comment
0 votes Vote

Visualizations (Locks/Splines) have an Offset

To be more exact, the In-Editor Visualizations for Locks and for Splines (and maybe other Things that I am not aware of as of now) do not take into Account whether the MM-Object has and Position-Offset, so if the MM-Object not positioned i the...
ChristopherSummer, 27.05.2022, 11:00
0 comments
0 votes Vote

biome doc repeating itsef

the wiki page on biomes is repeating multiple (3) times the same doc, I didn't checked enough to see if there was discrepancy between the repeats. https://gitlab.com/denispahunov/mapmagic/-/wikis/Batch/Biomes
Umbre, 19.07.2022, 08:41
0 comments
0 votes Vote

Fails to load in 2021.3.6f1

Map magic version 2.1.10 fails to load in Unity 2021.3.6f1 running on ubuntu 22.04 Steps to reproduce: 1. Start New Project. 2. Create New Graph "Empty/Simple" Error in console: Exception: Could not find type for:...
Zak, 22.08.2022, 00:20
0 comments
0 votes Vote

Imported maps created in project folders not retaining there information after closing Unity

Map Magic version 2.1.11 To recreate the problem make an import map asset using a texture file. Use it in a map graph, works fine. Quit unity, then log back in and the graph map will fail to update. If you check the imported map, the...
Anthony Palitti, 05.09.2022, 03:17
0 comments
0 votes Vote

Export scene problem

Hello! After I export the scene from one project to another I started to receive problems: 1. Assets\Funicular\MapMagic\Compatibility\VegetationStudio\Runtime\VSProMapsOut.cs(31,15): error CS0101: The namespace 'MapMagic.VegetationStudio'...
Galya, 15.09.2022, 17:36
0 comments
0 votes Vote

OutOfMemory app crash when flying one way using infinite terrain (app crash)

Hi, thank you for the great product. I have find critical bug in your product related to memory usage. Create simple scene with minimal map size (e.g. 32x32) and just fly away and let the infinite generator genrate tiles as it is fly. If you...
Miroslav Poul, 10.11.2022, 13:26
0 comments
0 votes Vote

grass doesn't work

2.1.12 - Unity 2022.2.0f1 Grass doesn't generate. They changed something with grass in Unity recently. https://blog.unity.com/technology/2022-2-tech-stream-available (search "Paint Detail Brush").
BrettM, 03.02.2023, 01:26
0 comments
0 votes Vote

nodes unconnected to output nodes cause bugs sometimes

for example if i disabled output nodes (such as height, textures, trees, forest, objects), or if i removed them completely, then some nodes will still work and cause weird bugs or at the very least they will still be taken into account when...
jackson, 15.02.2023, 17:35
0 comments
0 votes Vote

Splining Rivers Creates Seams - Require Help

No amount of adjustments to the spline nodes or the MapMagic properties seems to fix this issue. Splines that adjust the terrain height in any way, or cross between tiles, create seams. I am simply using a scatter node, interlink, pathfinder,...
Spotters, 10.07.2023, 18:58
0 comments
0 votes Vote

Prefab position is no longer automatically adjusted at locks

The position of the prefab is no longer automatically adjusted when "relative height" on locks is active. I'm using Unity 2021.3.28f1 Screenshots: https://drive.google.com/file/d/1lHABUI9ttFGnc951JsW2bKPiQPB8fBpb/view?usp=sharing...
macube, 23.07.2023, 19:35
0 comments
0 votes Vote

Bug at the installation.

After the import : Den.Tools.Serializer.DeserializeObject (System.Int32 refId, Den.Tools.Serializer+Object[] serialized, System.Object[] deserialized, System.Object[] reuse, System.Action`1[T] onBeforeDeserialize) (at...
lipere123, 31.07.2023, 06:14
0 comments
0 votes Vote

BiRP to URP broke the items of MapMagic.

Hello. This is to repport a bug. When you go for doing a URP convertion of your project, most MapMagic like the trees fail and then well it stay pink. Also importing a tree from third party software does not always work, some don't appears,...
lipere123, 03.08.2023, 22:46
0 comments
0 votes Vote

BiRP to URP broke the items of MapMagic.

Hello. This is to repport a bug. When you go for doing a URP convertion of your project, most MapMagic like the trees fail and then well it stay pink. Also importing a tree from third party software does not always work, some don't appears,...
lipere123, 03.08.2023, 22:46
0 comments
0 votes Vote

Missing DetailScatterMode on import

Hi -- Just getting started with this asset (MapMagic 2 Bundle version 2.1.14). On importing the project, I get errors in the MapMagicObject.cs script, saying that DetailScatterMode is missing. Not sure where to look to fix this.
sethoscope, 04.08.2023, 02:54
0 comments
0 votes Vote

Rotation in nodes is not working (2.1.15)

objets spawn are not rotated either rotation is checked or not, only the "terrain normal" rotation has an effect (version 2.1.15)
Benjamin, 25.12.2023, 01:51
0 comments
0 votes Vote

Something about grass?

Thread failed: System.DivideByZeroException: Attempted to divide by zero. at MapMagic.Nodes.MatrixGenerators.GrassOutput200.CreateDetailLayer (Den.Tools.Matrices.Matrix matrix, Den.Tools.Matrices.Matrix biomeMask, System.Single density,...
Mike, 02.03.2024, 19:10
0 comments
0 votes Vote

I tried to import mapmagic into my project, but an error was reported, and there was no tools option in my unity navigation bar, so I couldn't find how to reach probuilder.

Exception: MapMagic: Graph data is not assigned MapMagic.Core.MapMagicObject.StartGenerateNonReady () (at Assets/MapMagic/Core/MapMagicObject.cs:359) MapMagic.Core.MapMagicObject.OnEnable () (at Assets/MapMagic/Core/MapMagicObject.cs:120)...
isabo, 02.04.2024, 17:25
0 comments
23 votes Vote

Need a shore node replacement

Need a replacement for the old shore node. Something that would let us define how much shore, and how it affects the water edge, and possibly a mask for beach area, so we can define objects and textures, or possibly mix a different biome in for...
Jaimi McEntire, 19.05.2020, 04:20
3 comments
16 votes Vote

Allow changing Terrain's Detail Resolution

We can currently set the terrain global resolution but we can't individually change the Detail resolution or the Detail Resolution per Patch for optimization's sake. I'm pretty sure in most case we don't need the Detail Resolution to be as high...
Félix DG, 29.07.2020, 18:10
6 comments
16 votes Vote

Product release cycle (please release more often)

This product released in ~Mar 2020 Last update (v2.0.8) was in Sep 2020. Today is Feb 2020. This means that this product doesn't receive updates for about a half of it's life. We all appreciate your efforts on fixing bugs and adding...
pure_luck, 09.02.2021, 21:17
5 comments
15 votes Vote

Easier way to paint the terrain using Microsplat

I'm sure many had that problem but it could be great to have a better workflow to paint textures on the terrain when you use Microsplat. I have read many solutions so far like converting to Microsplat at the end, but this is very painful when...
mick129, 19.09.2020, 17:14
6 comments
9 votes Vote

Allow selected nodes to be deleted via Delete key

Deleting them via right click -> Generator -> Remove is really slow and tedious. Also, clicking on the node in any way (its input fields etc.) should automatically mark it as selected (same way Shift + click does it).
Pavel Hodoval, 29.02.2020, 14:58
1 comment
9 votes Vote

VSPro PersistentStorage doesn't cleanup on re-generation

Unity 2019.4.9f1/2020.1.6f1, MM 2.0.8 When using VS Pro Objects node and having "Copy VS" disabled, the VSPro persistent storage doesn't get cleaned up when I regenerate the terrain resulting in floating objects from the previous generation.
Refeas, 23.09.2020, 17:41
3 comments

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