Hi,
it would be great if you could add the possibility to plug in custom algorithms for trigger the generation and removal of tiles. E.g. by implementing / extending a specific interface containing methods for triggerGenerate/triggerRemoval/triggerEnable and plugging that into "Infinite Terrain" section.
My use case: I'm implementing some kind of off-road race game, where select a (real-world) route for the race and then drive along that route. Knowing the path in advance (and given the driving speed) I can calculate (minutes in advance) which tiles need to be created.