MapMagic2

When submitting a bug please specify:

- Your MapMagic version (could be found in Window - MapMagic - About)

- Steps to reproduce the issue. For example:
1. Start the new scene
2. Drag the attached graph to the scene to create MM object
3. Try linking the Scatter node output with the Curve node input
4. See the error in the console, and no link appear

- If your graph or scene is needed to reproduce the issue - add a link to dropbox/onedrive or other file share (or send it via email)

- If there are errors in the console - copy the first one (the top one)

Please pay attention to this issue description - at least it's the purpose of the beta test. The issue reports that do not meet specifications most likely will be rejected.

There are no special requirements for reporting ideas, so feel free to express them in a free form.
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Number of objects per interation variable

RE: ObjectsPool.cs RepositionRoutine I noticed that I was getting big profiler spikes in "Pool Instantiate", so I lowered the hard-coded objsPerIteration from 500 to 50 and it is smooth now. It would be nice if we could adjust that variable...
Kevin Barnett, 12.07.2020, 12:10
1 comment
0 votes Vote

spline first workflow

I would like to be able to use splines as an early step in map generation to be able to more directly control map generation. The purpose of this would be to be able to define spline prefabs that I can then add into the current scene and have Map...
James, 07.08.2020, 21:35
3 comments
0 votes Vote

Could not find texture Mapmagic/Icons/...

MapMagic version: 2.0.5 Unity: 2020.2.0a19.2490 I had a scene open with mapmagic and closed the editor. When I reopened the editor and project, I am now getting a ton of errors similar to the following and my map magic script does not have...
Kevin Shanahan, 13.08.2020, 02:45
2 comments
0 votes Vote

I cannot write a number in the input field "Scale"

Hello, I have purchased all your products, all assets have version 2.0,.7. I have just created a new test project. I cannot enter a value in any keyboard input field. The input cursor is displayed, but it is not possible to enter a value....
DjPercy, 13.09.2020, 23:16
0 comments
0 votes Vote

Custom algorithms for tile generation trigger

Hi, it would be great if you could add the possibility to plug in custom algorithms for trigger the generation and removal of tiles. E.g. by implementing / extending a specific interface containing methods for...
Hauke Hildebrandt, 15.09.2020, 09:49
1 comment
0 votes Vote

Terrain cuts holes when using blend node with add.

I have a node graph where I'm blending an additional noise map with the blend node set to add. When terrain is set to Draw Instanced=False, Map Magic "cuts/subtract" the noise instead of adding it. It works fine when Draw Instanced=True. But I...
Marc, Yesterday, 10:23
4 comments
9 votes Vote

Allow selected nodes to be deleted via Delete key

Deleting them via right click -> Generator -> Remove is really slow and tedious. Also, clicking on the node in any way (its input fields etc.) should automatically mark it as selected (same way Shift + click does it).
Pavel Hodoval, 29.02.2020, 14:58
1 comment
7 votes Vote

MapMagic 1 and 2 graph editor no working on 2020.1

https://forum.unity.com/attachments/2020-04-08_17-25-20-gif.593365/
Sandy Hernandez, 26.04.2020, 22:45
8 comments
5 votes Vote

Objects node places objects above/below ground

Unity 2019.3.13f1, MM 2.0.2 When outputting objects via Objects or VS Pro Objects node, the objects are sometimes floating above/below the ground - it seems like the height is calculated inaccurately. Increasing the resolution doesn't really...
Refeas, 12.05.2020, 18:48
7 comments
3 votes Vote

Add mirror option to Stamp node

Unity exports its RAW format from terrain heightmap vertically flipped (mirrored), however, when you import that data back to Unity terrain, it seems to be rotated properly. With this in mind, it would be great to add "Flip/Mirror" checkbox to...
Pavel Hodoval, 10.05.2020, 21:35
3 comments
3 votes Vote

Stamp node output is not properly centered

Unity 2019.3.13f1, MM 2.0.2 When using the Stamp node, the resulting map is not properly centered to the position provided to the stamp node. Easily reproducible when you connect Simple Form with Cone to the stamp node - the circle is offset from...
Refeas, 12.05.2020, 18:43
2 comments
3 votes Vote

Objects and VS Pro Objects don't work with biomes

Unity 2019.3.13f1, MM 2.0.2 When trying to use Objects or VS Pro Objects node inside a biome graph, this error is produced and generation fails: Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array. at...
Refeas, 12.05.2020, 22:11
5 comments
3 votes Vote

Function node throws errors when adding new Exit

Unity 2019.3.13f1, MM 2.0.2 Function node in the main graph sometimes throws following exceptions when adding new Exit the the Function's subgraph: Draw Graph Window failed: System.ArgumentException: An item with the same key has already been...
Refeas, 18.05.2020, 18:56
0 comments
2 votes Vote

Random node issue

I'm using the 2019.3.0f3 and the Random Node gives me the next error. Steps to reproduce the issue: - create a new map magic terrain - use the random node to spawn objects Unity console gives me this errors, and map magic stops the...
Sandy, 14.01.2020, 00:37
0 comments
2 votes Vote

Objects node's "Terrain Normal" resets Y rotation

Unity 2019.3.13f1, MM 2.0.2 When you check the "Terrain Normal" checkbox of Objects/VSPro Objects nodes, it resets the objects's Y rotation assigned by Adjust's random range option. Instead, it should incline the objects by the terrain normal AND...
Refeas, 18.05.2020, 18:47
0 comments
2 votes Vote

VS Pro Maps throw error with multiple channels

Unity 2019.3.13f1, MM 2.0.2 VS Pro Maps node throws exceptions when you try to use multiple channels of single texture. The stack trace is as follows: Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array....
Refeas, 18.05.2020, 18:53
1 comment
1 vote Vote

Main Terrain and Preview Terrain invisible /w URP

A fresh Unity 2019.3.9f1 with URP template and MM2 imported results in invisible Terrain and Preview Terrain becuase the Shaders do not support the Universal Render Pipeline.
Ko0zi, 16.04.2020, 23:20
1 comment
1 vote Vote

2019.3.3 MicroSplat Menu Option Unavailable

Map Magic 2 Beta on Unity 2019.3.3f1 w/ MicroSplat 3.15 Loads without error. :-) I do not see an option in MapMagic Editor Output list for the MicroSplat Material.
GameDaddy, 25.01.2020, 08:04
0 comments
1 vote Vote

Forest Generator Doesn't Work

Unity 2019.3.2f1, MapMagic 2.0B6 After adding a Forest generator to the graph and connecting it to any sort of output generates following errors and the generation fails: Thread failed: System.IndexOutOfRangeException: Index was outside the...
Pavel Hodoval, 25.02.2020, 01:33
0 comments
0 votes Vote

Portal dependancy loop

Graph - https://1drv.ms/u/s!AmLT_mijSNojtt43EkbRXUieKmS7iw?e=bG54QP Screen shot - https://1drv.ms/u/s!AmLT_mijSNojtt4wvD_2_ymFJsrM7g?e=tQwpOR Download files above Create new scene attach graph to mapmagic click on exit portal select...
BywayBandit, 06.01.2020, 00:17
0 comments
0 votes Vote

Mac drag to change variable value

MapMagic 2...0 Mac OS Mojave 10.14.6 1. start a new scene 2. add template graph to secede 3. open graph editor 4. try to use mouse to drag/change variable values in nodes 5. error below appears and value does not change (but you can still...
Robert, 12.01.2020, 20:40
1 comment
0 votes Vote

VS Pro Objects Node generates errors

Unity 2019.3.2f1, MapMagic 2.0B6 Outputting objects into VS Pro Objects node spams errors in the console. It doesn't happen for every object, but for some of them (if i scatter thousands, then it happens for like 30%+ of them). Seems like...
Pavel Hodoval, 25.02.2020, 16:16
2 comments
0 votes Vote

Terrace Generator Node Not Working

https://gitlab.com/denispahunov/mapmagic/issues/319
Denis, 26.02.2020, 21:43
0 comments
0 votes Vote

Terrace Generator Node Not Working

https://gitlab.com/denispahunov/mapmagic/issues/319
Denis, 26.02.2020, 21:44
0 comments
0 votes Vote

Problems with MapMagic 2 objects and splines

Just got MapMagic 2 and its three addons; Objects, Biomes, and Splines. When I import MapMagic 2 everything is fine, and also after I import Biomes it's fine. When I try to import the Splines or Object it immediately sends out a lot of errors...
Murble, 18.05.2020, 02:38
1 comment
0 votes Vote

Drafts in playmode do net generate full detail

https://gitlab.com/denispahunov/mapmagic/-/issues/331 https://imgur.com/a/Wic3Thq
Kyle, 20.05.2020, 23:53
0 comments
0 votes Vote

Cannot preview on terrain in HDRP or URP

I love preview-on-terrain and can't work without it!
mmaclaurin, 23.05.2020, 09:56
1 comment
0 votes Vote

Tile welding doesn't work properly

Unity 2019.4.9f1, MM 2.0.6 Tiles welding/stitching is pretty broken/inaccurate on a lof of the tile edges as you can see on this screenshot: https://imgur.com/a/8AzdpNJ I'm sending you an email with a link to a repro project (clean project...
Refeas, 01.09.2020, 19:22
2 comments
0 votes Vote

interlink node at splines has a green output

The interlink node at splines has a green output instead of an orange one. In the premade graph there is a green output connected to an orange one, but if I try it manually, it doesn't work. In the pdf the Interlink node has an orange output....
SonGoku123, 19.09.2020, 17:00
1 comment

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