MapMagic2

When submitting a bug please specify:

- Your MapMagic version (could be found in Window - MapMagic - About)

- Steps to reproduce the issue. For example:
1. Start the new scene
2. Drag the attached graph to the scene to create MM object
3. Try linking the Scatter node output with the Curve node input
4. See the error in the console, and no link appear

- If your graph or scene is needed to reproduce the issue - add a link to dropbox/onedrive or other file share (or send it via email)

- If there are errors in the console - copy the first one (the top one)

Please pay attention to this issue description - at least it's the purpose of the beta test. The issue reports that do not meet specifications most likely will be rejected.

There are no special requirements for reporting ideas, so feel free to express them in a free form.
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3 votes Vote

Microsplat node is auto reset & not detecting >16 texture + Height auto reset to 250

Reporting 3 issues into 1: Issue 1.Microsplat material & prop data in Microsplat output node is auto reset whenever Map magic game object in Hierarchy is deleted. This resulting user to have to manually insert the material & prop data every time...
duminju1990, 09.04.2021, 14:38
0 comments
3 votes Vote

Unity 2021.2x... giving important errors

When i search in the discord server couple person has that problem too.I'm using MapMagic 2 Bundle. And this is the bug : https://www.youtube.com/watch?v=-VV6ci03Xhk&ab_channel=TufanAydin
tufis16, 26.09.2021, 13:08
4 comments
3 votes Vote

internally Whittaker node clips range

Whittaker.cs it seems like the multiplicative should not be applied. Like so. float temperature = temperatureMatrix.arr[pos]; // * diagramSize.x; float moisture = moistureMatrix.arr[pos]; // *...
twobob, 19.10.2021, 05:35
1 comment
3 votes Vote

Building / Town support with roads (splines)

With the spline nodes, we can generate roads. Something I've wanted for a while is a way to support buildings and perhaps simple village / town generation. I suppose advanced town generation is out of scope for MM2, but at the very least I hope...
Erlend HĂ„rtveit, 13.12.2022, 13:41
1 comment
2 votes Vote

Texture of the ground higher than the terrain mesh

I use Microsplat, when I clicked play I realized that the texture of the ground is not sync with the terrain's mesh, but the vegetation spawn at the right height. I have tried many material the the problem is still the same. To test, I have...
mick129, 02.05.2020, 06:42
3 comments
2 votes Vote

CTS Texture Array out of Bounds error

Whenever I try adding CTS 2019 to my Terrain using the CTS node and select a material I will receive a error message saying: Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array. at...
Robin-Marcel Hanne, 03.07.2020, 02:35
1 comment
2 votes Vote

Use a mask while spawning objects

Currently you can use a mask after scattering objects, but that decreases the amount of total objects spawned. It would be cool to have a mask during the scattering of objects so the amount is guaranteed. For example, useful for putting a player...
D. U., 20.12.2020, 20:10
2 comments
2 votes Vote

Support Biome blend for Grass

We can currently configure how trees are placed in biome transitions with the Biome blend option of the Tree output, but the Grass output is missing an equivalent option. This would really be helpful to avoid ending up with grass growing in...
Corshclaw, 21.09.2021, 10:58
0 comments
2 votes Vote

allow locks to be saved as placeable prefabs

allow locks to be saved as placeable prefabs when u make a lock - save that as a prefab so that you can generate 30 of them later across a grid of terrains
D. Stevens, 27.11.2021, 09:24
0 comments
2 votes Vote

MapMagic and Microsplat error

Hello, according to my previous post here, I unfortunately still have the problem using Microsplat with MM2. You can see the screenshots of the error on that post here:...
Michael Simard, 22.12.2021, 20:45
2 comments
2 votes Vote

NavMesh-Baking Node

Node that bakes a NavMesh on a generated tile so it can be traversed by NavMeshAgents.
Carrot, 28.11.2022, 07:04
0 comments
1 vote Vote

Split MapMagicObject and generated gameobjects

When selecting the MapMagic root object it slows down the editor if a lot of gameobjects are generated/spawned. Please move all generated gameobjects to a new root to avoid this.
daschatten, 03.05.2020, 15:30
4 comments
1 vote Vote

mm2 / il2cpp / urp takes 10x longer to load than in Mono

New project - URP install mm2 switch to il2cpp build Main terrains will load 10 x slower
Bryan, 18.02.2021, 19:13
2 comments
1 vote Vote

Terrain is applied flat on Vulkan with "Texture to heightmap"

Terrain is generated flat on Vulkan. Steps to reproduce: Method 1 (in Editor) * add mapmagic object and choose any graph * leave default settings for Apply type: "Texture to heightmap" * check that everything is ok * switch backend from...
pure_luck, 22.02.2021, 22:22
3 comments
1 vote Vote

deserialiser error on update 2.0.8 -> 2.1.1

I am getting this after "clean" update (removing Assets/MapMagic) of 2.0.8 to 2.1.1: Could not find type for: MapMagic.Nodes.Biomes.Function200+FnInlet`1[[Den.Tools.Matrices.MatrixWorld, Den.Tools, Version=0.0.0.0, Culture=neutral,...
pure_luck, 01.03.2021, 15:33
0 comments
1 vote Vote

triplanar on texture

triplanar on texture. texture on slop being starched out
Mohsin Ali, 26.03.2021, 12:04
0 comments
1 vote Vote

Minimum Links For Splines

There should be an option for minimum links culling, recursively or not. That way roads leading and coming from nowhere will be completely tossed out. Less about getting rid of 'dead ends' and more about getting rid of floating roads....
rujash, 27.04.2021, 06:02
0 comments
1 vote Vote

infinite generation not working in webgl build

setup a basic unity scene with the map magic MinuteIslandInfinite demo graph, enable infinite generation make sure it runs fine with a desktop build, it may require deleting NativePlugins.dll as it throws an error when compiling if that dll is...
dan urquhart, 21.07.2021, 02:51
4 comments
1 vote Vote

Spline wont WELD

Even if 2 vertex are overlapped, I mean on X and Z position, but with different Y value, they won't be welded, even if you try with Weld node, those one will be ignored. Also on the Spline Demo scene, if you go at coords: 849.32, 123.43, 696.48...
MaximilianPs, 12.08.2021, 23:30
2 comments
1 vote Vote

Random Upsize Errors out of nowhere.

This has happened in a couple projects now - I notice when it happens because my changes inside graphs stop having any effects. I see things like this in the console: Thread failed: System.Exception: Couldn't upsize: src Den.Tools.CoordRect:...
bahusafoo, 17.09.2021, 19:39
4 comments
1 vote Vote

uniformity of 1 breaks interlink

https://cdn.discordapp.com/attachments/445594393848709122/889306750560382996/unknown.png setting the uniformity to 0.99 fixes this. I guess maybe the "product" math solver is approaching some critical gimbal-lock like value. total guess
twobob, 20.09.2021, 03:35
0 comments
1 vote Vote

Graphics.CopyTexture called with invalid index

https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/page-32#post-7535603 for the pictures. It occurs when Microsplat is switched the Splats and the MicroSplatConfig has a differing amount of layers to...
twobob, 30.09.2021, 17:46
1 comment
1 vote Vote

4D noise generator for map x wrap axis

implement a 4D base noise generator that does what you see here http://www.jgallant.com/procedurally-generating-wr
D. Stevens, 27.11.2021, 09:20
0 comments
1 vote Vote

Brush CTRL + Z crash after placing objects.

Brush CTRL + Z crash after placing objects. How to replicate Create a new terrain Use the forest brush on that terrain to spawn objects Ctrl + Z
Michael Simard, 04.03.2022, 17:27
0 comments
1 vote Vote

Latest MM2 and Microsplat - ArgumentOutOfRange

Using a texture layer index of 3 in MM2's Microsplat Output node results in the below error, and the terrain fails to generate. Using MM2 version 2.1.10 and Microsplat version 3.9.20 in a fresh project, Unity 2021.1.27f1: Thread failed:...
Jay, 15.05.2022, 05:53
0 comments
1 vote Vote

Unity Crash on Mac os 2021.3.6f1

I am creating a new scene and following the tutorial here : https://www.youtube.com/watch?v=AreY32kkVeE&list=PL8fjbXLqBxvbsJ56kskwA2tWziQx3G05m&index=3&ab_channel=DenisPahunov I am getting Unity crashes in all sorts of places when trying to...
Spyros, 14.08.2022, 15:19
0 comments
1 vote Vote

Draft sync problem

I install a fresh copy of MapMagic2 Im Unsing Unity 2021.3.11f1 MapMagic version 2.1.11 Steps i made: 1. I drag my graph to the scene 2. I pick the draft tool and make the copy of the (Main tile) around when i try to walk out of the main...
maxit0, 25.10.2022, 00:20
0 comments
1 vote Vote

Brush Intensity not loaded from asset

Minor bug report: I followed the steps in this tutorial: https://www.youtube.com/watch?v=LbJSkGR1EyY&list=PL8fjbXLqBxvbsJ56kskwA2tWziQx3G05m&index=10 and I noticed, that when saving the current brush as an asset and dragging it into "Preset...
Christian, 06.03.2023, 13:56
0 comments
1 vote Vote

Adjust200 node bug

Adjust200 node set to random with all values to 0, still moves the input. MapMagic.Nodes.ObjectsGenerators.Adjust200.Adjust#76 frontRnd = rnd.Random(trn.hash, 3); //goes last for compatibility random frontRnd = scale.x +...
F, 26.10.2023, 21:13
1 comment
1 vote Vote

"Collection was modified" Exception - randomly occuring

Hi, we've been encountering an issue where the map generation will occasionally/randomly throw out an exception after calling mapMagic.StartGenerate(). The map is being generated at runtime, rather than edit time, using a dynamically created...
Radu, 29.11.2023, 11:45
0 comments

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