MapMagic2

When submitting a bug please specify:

- Your MapMagic version (could be found in Window - MapMagic - About)

- Steps to reproduce the issue. For example:
1. Start the new scene
2. Drag the attached graph to the scene to create MM object
3. Try linking the Scatter node output with the Curve node input
4. See the error in the console, and no link appear

- If your graph or scene is needed to reproduce the issue - add a link to dropbox/onedrive or other file share (or send it via email)

- If there are errors in the console - copy the first one (the top one)

Please pay attention to this issue description - at least it's the purpose of the beta test. The issue reports that do not meet specifications most likely will be rejected.

There are no special requirements for reporting ideas, so feel free to express them in a free form.
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130 votes Vote

Add RAM River and Lake output

* For your planned spline mesh output integration: RAM River/Path * A generic lake output and as integration: RAM Lake
daschatten, 26.04.2020, 21:30
6 comments
74 votes Vote

Finish documentation

Scripting docs do not exist and other docs are missing sections. I would like to see time devoted to filling in this important information that benefits everyone.
JohnnyFactor, 09.01.2021, 03:49
2 comments
35 votes Vote

Support multiple VSPro biomes/vegetation packages

VSPro is one of the most popular (and performant) ways to render vegetation in Unity. One of its key concepts are biomes and vegetation packages, which make it much easier to organize vegetation assets in larger projects. Unfortunately, the VSPro...
Chris, 25.06.2021, 13:00
1 comment
31 votes Vote

Copy and Paste from an existing terrain

Would like to have the ability to create a "Point of interest" by copying a template area from a terrain. This would copy terrain height, textures, grass, trees and prefabs. Then we could have a node that would stamp them down, or a even a...
Jaimi McEntire, 19.05.2020, 04:27
2 comments
30 votes Vote

Please add Terrain-Blending support (Microsplat)

Currently, its not possible to use Terrain-Blending in combination with Map Magic 2. Please add Terrain-Blending support from Microsplat in Map Magic 2 ( On Terrain - automatic "Generate Terrain Descriptor Data" ) . Thx.
macube, 24.11.2020, 01:48
3 comments
26 votes Vote

Generated tiles are flat

I am playing around with Unity and MapMagic2 hoping to build a world to play on my Quest 2. Very new at this so I might not understand your answer ;-) Building a scene for Android and running it on my Quest 2 goes without problems or errors....
KimSanka, 26.03.2021, 12:28
1 comment
21 votes Vote

Add objects parallel or perpendicular to splines.

I'd like to add steps to areas of my trails which are steep, however, I have no way to align the resulting objects with the spline. This ability could also be used to place things like bridges, gates, or other game object details. It would also...
Andrew Sidereal, 01.10.2020, 21:58
2 comments
17 votes Vote

Terrain Looping

This was discussed a few years ago with MM1 but now that you are updating I was wondering if you could revisit the idea. None of the "other" terrain generators have this option right out of the box yet and I see a lot of people requesting it. The...
Jessie Sasser, 01.05.2020, 02:33
3 comments
16 votes Vote

Thread failed: System.DllNotFoundException on Apple Silicon

Hi Wraith! So I wanted to switch from the Unity LTS Version 2020.3.25f1, which is built for Intel to a Unity Version which supports Apple Silicon. I now tried using 2021.2.5f1, 2021.2.8f1 and the newly released 2021.2.9f1 and when generating a...
erik301, 28.01.2022, 15:19
7 comments
13 votes Vote

Connect different types of objects using splines

Currently it looks like you can only connect objects of the same type when using splines. It would be nice to be able to merge paths between different types of objects.
D. U., 20.12.2020, 20:13
0 comments
13 votes Vote

The ability to use the Brush module at runtime.

The ability to use the Brush module during play/runtime.
OdderOtter, 11.04.2021, 03:08
0 comments
13 votes Vote

Voxeland compatibility

Voxeland is compatible with MM1 only. Making it work with MM2 would be awesome!
giantsmall, 10.11.2021, 22:10
1 comment
12 votes Vote

Feature: Offset Chunk Origin in Editor

Proposed Feature: Add a pair of public input fields on the generator monobehavior, to allow the user to define an offset for the location of the "ground zero chunk". This way one could have a few generated chunks near scene origin, while...
G.A. "Moach" Falanghe, 25.03.2020, 01:38
2 comments
12 votes Vote

please add a demo for top biome flattening

please add a demo demonstrating how to flatten a shared heightmap after biomes
twobob, 08.09.2021, 05:16
4 comments
9 votes Vote

Ability to tell MapMagic not to generate a chunk

Perhaps in a pre generate / prepare callback, ability to return whether or not mapmagic is to continue generating a chunk. I havn't found any callbacks as yet in MM2, but perhaps a little like this... enum GenerateOption{ Normal, // carry...
BywayBandit, 06.01.2020, 00:39
3 comments
8 votes Vote

Per-axis density and uniformity on Scatter node

Splitting density and uniformity into X-axis and Y-axis allows for the creation of rows like flower gardens or vineyards.
JohnnyFactor, 17.12.2020, 06:07
0 comments
8 votes Vote

Can't use Microsplat with biomes

If 2 Microsplat texture are used multiple time (for example the beach texture on 2 different biomes) the texture get black. I also have a problem that I can't find a way to texture the world is I use biomes for that reason. In the screenshot...
Michael, 23.12.2021, 18:37
0 comments
7 votes Vote

Grass is not generating in URP build

Grass is appearing only on pinned tile when URP build is performed
Wraith, 09.11.2021, 20:48
0 comments
6 votes Vote

Add small river spline nodes

Please add river pathfinding nodes which travel down terrain. Consider clean ways to terminate before edge of a chunk, or attract to a termination spline representing a horizontal river.
AlternateExistence, 19.07.2021, 02:46
1 comment
6 votes Vote

Add First class support for SplineMesh

This package is free. https://assetstore.unity.com/packages/tools/modeling/splinemesh-104989 I have implemented it in MapMagic REALLY BADLY however it was very easy. You could likely add support for this in super fast time. And get all those...
twobob, 03.09.2021, 20:58
3 comments
5 votes Vote

Adding noise inside the detail node

It is a simple suggestion to improve the workflow and reduce the size of a graph. The current workflow (for me) is to create a grass texture portal, then I substract a noise on it (changing the seed and other values) for a total of 4 nodes per...
Michael, 14.04.2021, 16:31
0 comments
5 votes Vote

Splines from different tiles are not welded

Currently when you have a spline that crosses terrain tiles you don't get a smooth transition one tile will be higher than the other.
Jason, 21.04.2021, 05:01
3 comments
5 votes Vote

Erosion node causes seams, but only in play mode

When using the Erosion node, seams are caused in the landscape, even when using margins of 16. I've tried even margins up to 128 but erosion nodes don't merge terrains together. Strangely, this does not occur in-editor when pinning terrain. It...
whorus, 20.12.2021, 20:10
0 comments
4 votes Vote

MicroSplat Integration BlackTerrain Bug

Then I observe a problem with MapMagic and MicroSplat through various projects (HDRP and URP). So I either turn the "Use Custom Splatmap" on and off for MicroSplat or turn the "Draw instanced" on and off for MapMagic. But this is very annoying and...
valentinwinkelmann, 30.09.2020, 18:09
1 comment
4 votes Vote

Copy component to main terrain only

It is just a suggestion, your "copy component to terrain" is very useful and allow a lot of possibilities but it could be nice to be able to copy them only on main terrain without the draft. In my case I had a NavMesh generator code that I have...
Michael, 21.12.2020, 20:09
0 comments
4 votes Vote

GetProgress() method returns invalid data

Windows 10 x64 Unity 2020.3.13 MM 2.1.4 I found a small issue - the GetProgress() method on MapMagicObject returns values bigger than 1.0 (100%). At the start, it returns expected values like 0.1, 0.2 etc. but at some point it jumps from 0.6...
Refeas, 04.07.2021, 11:44
5 comments
4 votes Vote

Advanced Voronoi

It would be useful to have a version of voronoi which can output splines that interlink its cells, and also another set of splines for where cells intersect. Additionally, a warp option which applies to both of these would be extremely useful....
AlternateExistence, 19.07.2021, 03:42
1 comment
4 votes Vote

How to use a custom shader? (URP)

I'd like to use a custom shader for my MM2 terrain. I found the "Custom Material" output node but it doesn't seem functional: when including it in my graph the terrain never completes generation, and it has an issue that overrides any input I add...
izzie, 21.11.2021, 07:55
0 comments
4 votes Vote

Are there any requirements for grass prefabs?

Hi, I am trying to use the grasses from the Naturemanufacture meadow package, some work, some just look bad and some don't even appear(Mesh vertex lit or Mesh unlit). They all work fine if I paint them using the unity terrain tools. I also sent...
Thiago Pereira, 03.01.2022, 21:40
3 comments
3 votes Vote

Probability setting in multi-prefab mode

When placing objects using the multi-prefab mode, it would be nice to be able to assign probabilities for each prefab in that list.
D. U., 23.12.2020, 22:11
0 comments

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