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Add mirror option to Stamp node

Unity exports its RAW format from terrain heightmap vertically flipped (mirrored), however, when you import that data back to Unity terrain, it seems to be rotated properly.
With this in mind, it would be great to add "Flip/Mirror" checkbox to Stamp node so I don't have to go to Photoshop and mirror the heightmap every time I make a change to it.

Pavel Hodoval , 10.05.2020, 21:35
Idea status: under consideration

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