3 votes Vote

Seam when using Import node

https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/page-11#post-6404334

https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/page-11#post-6411468

Wraith, 16.10.2020, 14:16
Idea status: completed

Comments

Wraith, 16.10.2020, 21:05
Could reproduce the seam in the negative area (when coordinate is less 0). This should fix it:
https://www.dropbox.com/s/apiw469qp7gfue4/MatrixInitial.cs?dl=0
https://www.dropbox.com/s/5wf1f0oyqytej8a/MatrixOps.cs?dl=0

Not sure if it will work without other changes, though.
N1warhead, 21.10.2020, 06:44
I get an error on MatrixInitial.cs
Line 120 CoordRect rect = CoordRect.WorldToPixel((Vector2D)matrixPos, (Vector2D)matrixSize, (Vector2D)cellSize); //will convert to cells as well

Says Assets\MapMagic\Generators\Matrix\Runtime\MatrixInitial.cs(120,40): error CS0117: 'CoordRect' does not contain a definition for 'WorldToPixel'
ThatGuyFromTheWeb, 01.11.2020, 22:36
Hi Wright, i've added a post regarding this topic in the unity forum describing what I did to run across the same issue. Not sure what you mean with negative area, but maybe you could have another look.

https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/page-11#post-6480508
Wraith, 05.12.2020, 11:58
Fixed for 2.1.0
pure_luck, 16.02.2021, 15:48
We're still waiting for it. Seams look really ugly on a beautiful terrain

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