MapMagic Version: 2.0.8
Unity Version: 2020.2.2f1
Issue:
Some tiles appear to not generate and show up as flat planes when Draw Instanced is enabled. No errors in the console. In playmode, I am still able to traverse the terrain, as if the mesh collider is still accurate for the generated mesh - However, visually it appears as a flat plane below me.
Re-generating a couple of times will make fix the issue for the specific tiles, but then other tiles exhibit the same issue.
Tried disabling Instant Generate and manually pin, but pinned terrains exhibit the same issue.
Tried using the default Terrain Diffuse shader but issue remains as long as Draw Instanced is enabled.