Hello and a good day,
Wont go into much detail, because it could be of my stupidity and the answer/problem is simple
and well know, but terrain keeps the settings from other textures(i was applied in MapMagic Graph Node-microsplet) from older "changes" and in the end it starts blending(not wanted or tried) (not using microSpalt blending atm) and after that I need to delete MapMagic from Hierarchy and load Graph again, i will send more details if its uncommon, maybe its some cache thing?
my Graphs aren't complex either very basic, maybe its Unity thing, using 2020.3lts with urp 10
probably i should investigate mapmagic manual more,
btw very informative and good tutorials on utube, keeping it simple straight to the point