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microSplat 2020 urp, and MapMagic2 strange behavour

Hello and a good day,
Wont go into much detail, because it could be of my stupidity and the answer/problem is simple
and well know, but terrain keeps the settings from other textures(i was applied in MapMagic Graph Node-microsplet) from older "changes" and in the end it starts blending(not wanted or tried) (not using microSpalt blending atm) and after that I need to delete MapMagic from Hierarchy and load Graph again, i will send more details if its uncommon, maybe its some cache thing?
my Graphs aren't complex either very basic, maybe its Unity thing, using 2020.3lts with urp 10
probably i should investigate mapmagic manual more,
btw very informative and good tutorials on utube, keeping it simple straight to the point

Karolis Butkus , 19.03.2021, 19:31
Idea status: completed

Comments

Wraith, 20.03.2021, 12:46
I've fixed MS output channel numbers not working for 2.1.3.
Yes, it still sends lots of data to terrain of different kind in different ways, so I recommend using re-initializing it from scratch after change. But the easiest way to do it is to unpin tile and pin it again.
Wraith, 24.07.2021, 12:27
Made a new terrain clear algorithms in last release

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