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VS Pro Objects Node generates errors

Unity 2019.3.2f1, MapMagic 2.0B6

Outputting objects into VS Pro Objects node spams errors in the console.
It doesn't happen for every object, but for some of them (if i scatter thousands, then it happens for like 30%+ of them). Seems like MapMagic is providing incorrect positional data to VSPro.

The error is as follows::

Quaternion To Matrix conversion failed because input Quaternion is invalid {0.000000, 0.000000, 0.000000, 0.000000} l=0.000000
Unity.Jobs.JobHandle:ScheduleBatchedJobsAndComplete(JobHandle&)
Unity.Jobs.JobHandle:Complete()
AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (at Assets/3rdParty/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:820)

Pavel Hodoval , 25.02.2020, 16:16
Idea status: completed

Comments

Wraith, 29.04.2020, 18:56
Is there any way I can reproduce this issue?
Pavel Hodoval, 11.05.2020, 23:09
Hey, it only happened during the beta and never seen the error after the final release, so I think you're safe to close this one.

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