Unity 2019.3.2f1, MapMagic 2.0B6
Outputting objects into VS Pro Objects node spams errors in the console.
It doesn't happen for every object, but for some of them (if i scatter thousands, then it happens for like 30%+ of them). Seems like MapMagic is providing incorrect positional data to VSPro.
The error is as follows::
Quaternion To Matrix conversion failed because input Quaternion is invalid {0.000000, 0.000000, 0.000000, 0.000000} l=0.000000
Unity.Jobs.JobHandle:ScheduleBatchedJobsAndComplete(JobHandle&)
Unity.Jobs.JobHandle:Complete()
AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (at Assets/3rdParty/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:820)