Often times when generating my world, I run into broken tiles. These tiles appear flat and disconnected from their neighbor tiles. This happens fairly often and they don't trigger any error messages in the console. I've linked a video going over this issue, and how I can replicate it.
What I did in my video:
1. Created a new Unity project.
2. Imported MapMagic 2 Bundle (version 2.1.4)
3. Created a MapMagic Graph with basic terrain generation. No objects.
4. Created a MapMagic Object
5. Attached my graph.
6. Set my tile size to be 32 since that's what I'm using for my game.
7. Then I start pinning tiles, and randomly some tiles will appear broken.
You can refer to my video to see me run into these errors myself.
Also, my Unity version is 2020.2.1f1 if that's relevant.
Here's my video:
https://youtu.be/rvCy3OfVpBs
Here's my project if you want to download it and check it out:
https://drive.google.com/file/d/1vDRGbJYfru4H-Co7YCG3fFZwKBOfeF84/view?usp=sharing