I'm sure many had that problem but it could be great to have a better workflow to paint textures on the terrain when you use Microsplat.
I have read many solutions so far like converting to Microsplat at the end, but this is very painful when you have a lot of chunks and modification in Microsplat's setting.
We also exchanged e-mails about this and proposed to add textures un parallel to the Microsplat ones, unfortunately I end up with a lot of textures un double (multiple biomes using the same textures) and I can't manage to make it work.
Would it be possible to find a way to allow both the custom splatmap (Microsplat) to work with the manual painting?