Adjust200 node set to random with all values to 0, still moves the input.
MapMagic.Nodes.ObjectsGenerators.Adjust200.Adjust#76
frontRnd = rnd.Random(trn.hash, 3); //goes last for compatibility random
frontRnd = scale.x + frontRnd*(offsetFront.y-offsetFront.x);
rightRnd = rnd.Random(trn.hash, 3);
rightRnd = scale.x + frontRnd*(offsetRight.y-offsetRight.x);
I guess there should be offsetFront.x instead of scale.x
and also frontRnd instead of rightRnd .
frontRnd = rnd.Random(trn.hash, 3); //goes last for compatibility random
frontRnd = offsetFront.x + frontRnd*(offsetFront.y-offsetFront.x);
rightRnd = rnd.Random(trn.hash, 3);
rightRnd = offsetRight.x + rightRnd*(offsetRight.y-offsetRight.x);