MapMagic2

When submitting a bug please specify:

- Your MapMagic version (could be found in Window - MapMagic - About)

- Steps to reproduce the issue. For example:
1. Start the new scene
2. Drag the attached graph to the scene to create MM object
3. Try linking the Scatter node output with the Curve node input
4. See the error in the console, and no link appear

- If your graph or scene is needed to reproduce the issue - add a link to dropbox/onedrive or other file share (or send it via email)

- If there are errors in the console - copy the first one (the top one)

Please pay attention to this issue description - at least it's the purpose of the beta test. The issue reports that do not meet specifications most likely will be rejected.

There are no special requirements for reporting ideas, so feel free to express them in a free form.
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38 votes Vote

Add RAM River and Lake output

* For your planned spline mesh output integration: RAM River/Path * A generic lake output and as integration: RAM Lake
daschatten, 26.04.2020, 22:30
3 comments
20 votes Vote

Need a shore node replacement

Need a replacement for the old shore node. Something that would let us define how much shore, and how it affects the water edge, and possibly a mask for beach area, so we can define objects and textures, or possibly mix a different biome in for...
Jaimi McEntire, 19.05.2020, 05:20
2 comments
12 votes Vote

Easier way to paint the terrain using Microsplat

I'm sure many had that problem but it could be great to have a better workflow to paint textures on the terrain when you use Microsplat. I have read many solutions so far like converting to Microsplat at the end, but this is very painful when...
mick129, 19.09.2020, 18:14
4 comments
11 votes Vote

Copy and Paste from an existing terrain

Would like to have the ability to create a "Point of interest" by copying a template area from a terrain. This would copy terrain height, textures, grass, trees and prefabs. Then we could have a node that would stamp them down, or a even a...
Jaimi McEntire, 19.05.2020, 05:27
1 comment
11 votes Vote

Allow changing Terrain's Detail Resolution

We can currently set the terrain global resolution but we can't individually change the Detail resolution or the Detail Resolution per Patch for optimization's sake. I'm pretty sure in most case we don't need the Detail Resolution to be as high...
FĂ©lix DG, 29.07.2020, 19:10
4 comments
9 votes Vote

VSPro PersistentStorage doesn't cleanup on re-generation

Unity 2019.4.9f1/2020.1.6f1, MM 2.0.8 When using VS Pro Objects node and having "Copy VS" disabled, the VSPro persistent storage doesn't get cleaned up when I regenerate the terrain resulting in floating objects from the previous generation.
Refeas, 23.09.2020, 18:41
1 comment
7 votes Vote

Enabling Override Exposed on a Function inside a biome breaks generation

Unity 2020.1.6f1/MM 2.0.8 I have a setup where I have main graph having a Biome Set, two biomes there and inside these biomes, I have some functions. Everything works until I check Override Exposed in any of those functions. This issue only...
Refeas, 27.09.2020, 14:32
1 comment
6 votes Vote

Feature: Offset Chunk Origin in Editor

Proposed Feature: Add a pair of public input fields on the generator monobehavior, to allow the user to define an offset for the location of the "ground zero chunk". This way one could have a few generated chunks near scene origin, while...
G.A. "Moach" Falanghe, 25.03.2020, 02:38
1 comment
4 votes Vote

Ability to tell MapMagic not to generate a chunk

Perhaps in a pre generate / prepare callback, ability to return whether or not mapmagic is to continue generating a chunk. I havn't found any callbacks as yet in MM2, but perhaps a little like this... enum GenerateOption{ Normal, // carry...
BywayBandit, 06.01.2020, 01:39
3 comments
3 votes Vote

Terrain Looping

This was discussed a few years ago with MM1 but now that you are updating I was wondering if you could revisit the idea. None of the "other" terrain generators have this option right out of the box yet and I see a lot of people requesting it. The...
Jessie Sasser, 01.05.2020, 03:33
0 comments
3 votes Vote

Generate heightmap data

Hi, I am trying to get the heightmap data for my terrain using the method described here: https://gitlab.com/denispahunov/mapmagic/-/wikis/MM1/Scripting_faq but the values in the results.height array seem to be different to the actual terrain?...
adrian, 26.04.2020, 08:49
3 comments
3 votes Vote

Add back randomise seed at Runtime functionality

Add back the "Randomise seed at start" function from Map Magic 1
Kyle Solomi, 13.07.2020, 19:03
0 comments
3 votes Vote

Add support for Terrain Descriptor Data

In order to support "Terrain Blending" in Microsplat, apparently you need to output the Terrain Descriptor Data?? This is from maker of MicroSplat:...
Shawn, 16.10.2020, 09:46
3 comments
2 votes Vote

Biomes problem on HDRP

MapMagic v2.0.5 & Unity 2019.4.4f1 1. new project 2. import mapmagic2 & Biomes & HDRP 3. open TutorialHDRP scene 4. change map magic graph to Biomes 5. look like something wrong with terrain
:(, 20.07.2020, 01:38
0 comments
2 votes Vote

Add normals modifier for directional effects

This will enable trees that grow on sun-facing hillsides or glaciers on the shaded side of mountain ranges. My proposed use is to combine a normals modifier with a shore modifier to create ocean currents that change direction depending on west...
JohnnyFactor, 19.07.2020, 22:25
0 comments
2 votes Vote

Allow manual terrain editing

Editing small parts of the terrain with the unity terrain tools, would allow alot of improvement.
Mythran, 19.07.2020, 18:04
0 comments
2 votes Vote

BUG: MM2 terrain invisible in URP

Loading MM2 into a fresh URP project, the terrain is invisible in a shaded render. The terrain is present if you view in wireframe. MM2 Beta downloaded 3.21.2020, can't see a version number on it Unity version is 2019.3.6f1 URP version is...
mmaclaurin, 10.03.2020, 06:11
2 comments
2 votes Vote

Native Noise crashes IL2CPP build

Unity 2019.4.1, MM 2.0.5, Win10 x64 When trying to use MM2 in IL2CPP build, it seems the Noise native code crashes the game. Here's some stack traces from the crash log: 0x00007FFCFAAC2E17 (GameAssembly)...
Refeas, 20.06.2020, 17:46
1 comment
2 votes Vote

CTS Texture Array out of Bounds error

Whenever I try adding CTS 2019 to my Terrain using the CTS node and select a material I will receive a error message saying: Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array. at...
Robin-Marcel Hanne, 03.07.2020, 03:35
1 comment
2 votes Vote

Seam when using Import node

https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/page-11#post-6404334 https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/page-11#post-6411468
Wraith, 16.10.2020, 15:16
3 comments
1 vote Vote

Rename assembly definitions to have a MM prefix

Please rename the assembly defs so they clearly have MapMagic in their name, e.g. Tools -> MapMagic.Tools. This helps to find the correct ones :-) Maybe even use MapMagic2?
daschatten, 04.05.2020, 11:28
0 comments
1 vote Vote

Texture of the ground higher than the terrain mesh

I use Microsplat, when I clicked play I realized that the texture of the ground is not sync with the terrain's mesh, but the vegetation spawn at the right height. I have tried many material the the problem is still the same. To test, I have...
mick129, 02.05.2020, 07:42
3 comments
1 vote Vote

Popup Menu not clickable in Linux

MM 2.0.5 Unity 2019.4.5f1 Linux (Fedora) 1. open Graph Window 2. right-click for menu 3. try to select a subitem (eg. add-map-initial-noise) The items are not clickable Solution: Popupmenu.cs line 222 uncomment the lines so they...
Lassie, 26.07.2020, 02:00
1 comment
1 vote Vote

Scatter's "Add margins" doesn't do anything

Unity 2019.4.9f1/2020.1.6f1, MM 2.0.8 The new "Add margins" value in Scatter node doesn't do anything - putting in any value doesn't change the positions of the points. Putting in a huge value kinda breaks the positions out of the map.
Refeas, 25.09.2020, 20:39
6 comments
1 vote Vote

Add objects parallel or perpendicular to splines.

I'd like to add steps to areas of my trails which are steep, however, I have no way to align the resulting objects with the spline. This ability could also be used to place things like bridges, gates, or other game object details. It would also...
Andrew Sidereal, 01.10.2020, 22:58
0 comments
1 vote Vote

MicroSplat Invisible when using Terrain Blending

Using the MicroSplat Node Enable "Terrain Blending" Observe as terrain is invisible: http://screens.gskinner.com/shawn/Unity_2020-10-15_19-49-18.png Without blending, it's fine: http://screens.gskinner.com/shawn/Unity_2020-10-15_19-49-39.png
Shawn, 16.10.2020, 05:59
1 comment
1 vote Vote

Add support for Terrain Descriptor Data

In order to support "Terrain Blending" in Microsplat, apparently you need to output the Terrain Descriptor Data?? This is from maker of MicroSplat:...
Shawn, 16.10.2020, 09:46
0 comments
1 vote Vote

Allow Pinned Tiles with Locks to be unpinned

Not sure if I missed this somewhere but haven't had any luck in getting it to work. Have several locks on a few distant tiles that I prefer to unpin for performance reasons. If I make adjustments to these distant pinned titles with terrain or...
zrocweb, 26.10.2020, 19:58
3 comments
1 vote Vote

Please add Terrain-Blending support (Microsplat)

Currently, its not possible to use Terrain-Blending in combination with Map Magic 2. Please add Terrain-Blending support from Microsplat in Map Magic 2 ( On Terrain - automatic "Generate Terrain Descriptor Data" ) . Thx.
macube, 24.11.2020, 02:48
0 comments
0 votes Vote

Split MapMagicObject and generated gameobjects

When selecting the MapMagic root object it slows down the editor if a lot of gameobjects are generated/spawned. Please move all generated gameobjects to a new root to avoid this.
daschatten, 03.05.2020, 16:30
3 comments

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