MapMagic2 Beta

When submitting a bug please specify:

- Your MapMagic version (could be found in Window - MapMagic - About)

- Steps to reproduce the issue. For example:
1. Start the new scene
2. Drag the attached graph to the scene to create MM object
3. Try linking the Scatter node output with the Curve node input
4. See the error in the console, and no link appear

- If your graph or scene is needed to reproduce the issue - add a link to dropbox/onedrive or other file share (or send it via email)

- If there are errors in the console - copy the first one (the top one)

Please pay attention to this issue description - at least it's the purpose of the beta test. The issue reports that do not meet specifications most likely will be rejected.

There are no special requirements for reporting ideas, so feel free to express them in a free form.
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21 votes Vote

Add RAM River and Lake output

* For your planned spline mesh output integration: RAM River/Path * A generic lake output and as integration: RAM Lake
daschatten, 26.04.2020, 21:30
0 comments
7 votes Vote

Need a shore node replacement

Need a replacement for the old shore node. Something that would let us define how much shore, and how it affects the water edge, and possibly a mask for beach area, so we can define objects and textures, or possibly mix a different biome in for...
Jaimi McEntire, 19.05.2020, 04:20
0 comments
5 votes Vote

Copy and Paste from an existing terrain

Would like to have the ability to create a "Point of interest" by copying a template area from a terrain. This would copy terrain height, textures, grass, trees and prefabs. Then we could have a node that would stamp them down, or a even a...
Jaimi McEntire, 19.05.2020, 04:27
0 comments
4 votes Vote

Feature: Offset Chunk Origin in Editor

Proposed Feature: Add a pair of public input fields on the generator monobehavior, to allow the user to define an offset for the location of the "ground zero chunk". This way one could have a few generated chunks near scene origin, while...
G.A. "Moach" Falanghe, 25.03.2020, 01:38
1 comment
4 votes Vote

Objects node places objects above/below ground

Unity 2019.3.13f1, MM 2.0.2 When outputting objects via Objects or VS Pro Objects node, the objects are sometimes floating above/below the ground - it seems like the height is calculated inaccurately. Increasing the resolution doesn't really...
Refeas, 12.05.2020, 18:48
5 comments
3 votes Vote

Generate heightmap data

Hi, I am trying to get the heightmap data for my terrain using the method described here: https://gitlab.com/denispahunov/mapmagic/-/wikis/MM1/Scripting_faq but the values in the results.height array seem to be different to the actual terrain?...
adrian, 26.04.2020, 07:49
3 comments
3 votes Vote

Ability to tell MapMagic not to generate a chunk

Perhaps in a pre generate / prepare callback, ability to return whether or not mapmagic is to continue generating a chunk. I havn't found any callbacks as yet in MM2, but perhaps a little like this... enum GenerateOption{ Normal, // carry...
BywayBandit, 06.01.2020, 00:39
2 comments
3 votes Vote

Native Noise crashes IL2CPP build

Unity 2019.4.1, MM 2.0.5, Win10 x64 When trying to use MM2 in IL2CPP build, it seems the Noise native code crashes the game. Here's some stack traces from the crash log: 0x00007FFCFAAC2E17 (GameAssembly)...
Refeas, 20.06.2020, 16:46
0 comments
2 votes Vote

Terrain Looping

This was discussed a few years ago with MM1 but now that you are updating I was wondering if you could revisit the idea. None of the "other" terrain generators have this option right out of the box yet and I see a lot of people requesting it. The...
Jessie Sasser, 01.05.2020, 02:33
0 comments
2 votes Vote

Add mirror option to Stamp node

Unity exports its RAW format from terrain heightmap vertically flipped (mirrored), however, when you import that data back to Unity terrain, it seems to be rotated properly. With this in mind, it would be great to add "Flip/Mirror" checkbox to...
Pavel Hodoval, 10.05.2020, 21:35
0 comments
1 vote Vote

Texture of the ground higher than the terrain mesh

I use Microsplat, when I clicked play I realized that the texture of the ground is not sync with the terrain's mesh, but the vegetation spawn at the right height. I have tried many material the the problem is still the same. To test, I have...
mick129, 02.05.2020, 06:42
3 comments
1 vote Vote

BUG: MM2 terrain invisible in URP

Loading MM2 into a fresh URP project, the terrain is invisible in a shaded render. The terrain is present if you view in wireframe. MM2 Beta downloaded 3.21.2020, can't see a version number on it Unity version is 2019.3.6f1 URP version is...
mmaclaurin, 10.03.2020, 05:11
2 comments
1 vote Vote

CTS Texture Array out of Bounds error

Whenever I try adding CTS 2019 to my Terrain using the CTS node and select a material I will receive a error message saying: Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array. at...
Robin-Marcel Hanne, 03.07.2020, 02:35
1 comment
0 votes Vote

Rename assembly definitions to have a MM prefix

Please rename the assembly defs so they clearly have MapMagic in their name, e.g. Tools -> MapMagic.Tools. This helps to find the correct ones :-) Maybe even use MapMagic2?
daschatten, 04.05.2020, 10:28
0 comments
0 votes Vote

Split MapMagicObject and generated gameobjects

When selecting the MapMagic root object it slows down the editor if a lot of gameobjects are generated/spawned. Please move all generated gameobjects to a new root to avoid this.
daschatten, 03.05.2020, 15:30
3 comments
0 votes Vote

Blend Node Crashes Unity

I'm using the 2019.3.0f3 and the Blend Node crashes Unity. Its something to do with the value changing or the first value being 0.
Antonio Orozco, 03.03.2020, 09:03
1 comment
0 votes Vote

Object Node Problem

Object Node seems to scater nicely in the first tile but, after the first tile, it seems to propagate in a checker pattern. The next tile to the right does not have any rocks, then the next tile to the right have the rocks of the last tile and so on.
Ricardo Val, 20.03.2020, 07:46
0 comments
0 votes Vote

Unity Curve not updating graph

Unity Curve not updating graph when changed. Have to manually click generate button.
BM, 29.04.2020, 08:28
0 comments
0 votes Vote

Group colors do not work on Mac

MM v.2.0.4 on Unity 2019.3.15f1 on Mac 1. Put a Group node on a graph 2. Attempt to change its color 3. No matter which color you select, it will stay gray.
vegashacker, 02.06.2020, 19:59
1 comment
0 votes Vote

MicroSplat not working properly

Hey, hope you're well. I want to say that I love MapMagic 2. I used normal terrain before, no issues. However using MicroSplat 2 results in infinite loading/updating, and it doesn't display the different layers properly. Using 2019.4LTS +...
Kevin Penhoat, 18.06.2020, 20:37
0 comments
0 votes Vote

index out of range in VegetationStudioTile.cs

Context: using an MM2 asset object from a different project. problems in Vegetation tile, even after I've removed VSP output nodes from my graph. I can suppress the error by adding a check on line 19 of VegetationStudioTile.cs (asset...
mmaclaurin, 05.07.2020, 11:52
1 comment
0 votes Vote

Number of objects per interation variable

RE: ObjectsPool.cs RepositionRoutine I noticed that I was getting big profiler spikes in "Pool Instantiate", so I lowered the hard-coded objsPerIteration from 500 to 50 and it is smooth now. It would be nice if we could adjust that variable...
Kevin Barnett, Today, 12:10
1 comment
8 votes Vote

Allow selected nodes to be deleted via Delete key

Deleting them via right click -> Generator -> Remove is really slow and tedious. Also, clicking on the node in any way (its input fields etc.) should automatically mark it as selected (same way Shift + click does it).
Pavel Hodoval, 29.02.2020, 14:58
1 comment
5 votes Vote

MapMagic 1 and 2 graph editor no working on 2020.1

https://forum.unity.com/attachments/2020-04-08_17-25-20-gif.593365/
Sandy Hernandez, 26.04.2020, 22:45
6 comments
3 votes Vote

Stamp node output is not properly centered

Unity 2019.3.13f1, MM 2.0.2 When using the Stamp node, the resulting map is not properly centered to the position provided to the stamp node. Easily reproducible when you connect Simple Form with Cone to the stamp node - the circle is offset from...
Refeas, 12.05.2020, 18:43
2 comments
3 votes Vote

Function node throws errors when adding new Exit

Unity 2019.3.13f1, MM 2.0.2 Function node in the main graph sometimes throws following exceptions when adding new Exit the the Function's subgraph: Draw Graph Window failed: System.ArgumentException: An item with the same key has already been...
Refeas, 18.05.2020, 18:56
0 comments
2 votes Vote

Random node issue

I'm using the 2019.3.0f3 and the Random Node gives me the next error. Steps to reproduce the issue: - create a new map magic terrain - use the random node to spawn objects Unity console gives me this errors, and map magic stops the...
Sandy, 14.01.2020, 00:37
0 comments
2 votes Vote

Objects and VS Pro Objects don't work with biomes

Unity 2019.3.13f1, MM 2.0.2 When trying to use Objects or VS Pro Objects node inside a biome graph, this error is produced and generation fails: Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array. at...
Refeas, 12.05.2020, 22:11
5 comments
2 votes Vote

Objects node's "Terrain Normal" resets Y rotation

Unity 2019.3.13f1, MM 2.0.2 When you check the "Terrain Normal" checkbox of Objects/VSPro Objects nodes, it resets the objects's Y rotation assigned by Adjust's random range option. Instead, it should incline the objects by the terrain normal AND...
Refeas, 18.05.2020, 18:47
0 comments
2 votes Vote

VS Pro Maps throw error with multiple channels

Unity 2019.3.13f1, MM 2.0.2 VS Pro Maps node throws exceptions when you try to use multiple channels of single texture. The stack trace is as follows: Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array....
Refeas, 18.05.2020, 18:53
1 comment

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