MapMagic2 Beta

When submitting a bug please specify:

- Your MapMagic version (could be found in Window - MapMagic - About)

- Steps to reproduce the issue. For example:
1. Start the new scene
2. Drag the attached graph to the scene to create MM object
3. Try linking the Scatter node output with the Curve node input
4. See the error in the console, and no link appear

- If your graph or scene is needed to reproduce the issue - add a link to dropbox/onedrive or other file share (or send it via email)

- If there are errors in the console - copy the first one (the top one)

Please pay attention to this issue description - at least it's the purpose of the beta test. The issue reports that do not meet specifications most likely will be rejected.

There are no special requirements for reporting ideas, so feel free to express them in a free form.
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26 votes Vote

Add RAM River and Lake output

* For your planned spline mesh output integration: RAM River/Path * A generic lake output and as integration: RAM Lake
daschatten, 26.04.2020, 21:30
0 comments
12 votes Vote

Need a shore node replacement

Need a replacement for the old shore node. Something that would let us define how much shore, and how it affects the water edge, and possibly a mask for beach area, so we can define objects and textures, or possibly mix a different biome in for...
Jaimi McEntire, 19.05.2020, 04:20
1 comment
10 votes Vote

Allow changing Terrain's Detail Resolution

We can currently set the terrain global resolution but we can't individually change the Detail resolution or the Detail Resolution per Patch for optimization's sake. I'm pretty sure in most case we don't need the Detail Resolution to be as high...
FĂ©lix DG, 29.07.2020, 18:10
1 comment
5 votes Vote

Copy and Paste from an existing terrain

Would like to have the ability to create a "Point of interest" by copying a template area from a terrain. This would copy terrain height, textures, grass, trees and prefabs. Then we could have a node that would stamp them down, or a even a...
Jaimi McEntire, 19.05.2020, 04:27
1 comment
4 votes Vote

Feature: Offset Chunk Origin in Editor

Proposed Feature: Add a pair of public input fields on the generator monobehavior, to allow the user to define an offset for the location of the "ground zero chunk". This way one could have a few generated chunks near scene origin, while...
G.A. "Moach" Falanghe, 25.03.2020, 01:38
1 comment
4 votes Vote

Objects node places objects above/below ground

Unity 2019.3.13f1, MM 2.0.2 When outputting objects via Objects or VS Pro Objects node, the objects are sometimes floating above/below the ground - it seems like the height is calculated inaccurately. Increasing the resolution doesn't really...
Refeas, 12.05.2020, 18:48
6 comments
3 votes Vote

Generate heightmap data

Hi, I am trying to get the heightmap data for my terrain using the method described here: https://gitlab.com/denispahunov/mapmagic/-/wikis/MM1/Scripting_faq but the values in the results.height array seem to be different to the actual terrain?...
adrian, 26.04.2020, 07:49
3 comments
3 votes Vote

Ability to tell MapMagic not to generate a chunk

Perhaps in a pre generate / prepare callback, ability to return whether or not mapmagic is to continue generating a chunk. I havn't found any callbacks as yet in MM2, but perhaps a little like this... enum GenerateOption{ Normal, // carry...
BywayBandit, 06.01.2020, 00:39
2 comments
2 votes Vote

Biomes problem on HDRP

MapMagic v2.0.5 & Unity 2019.4.4f1 1. new project 2. import mapmagic2 & Biomes & HDRP 3. open TutorialHDRP scene 4. change map magic graph to Biomes 5. look like something wrong with terrain
:(, 20.07.2020, 00:38
0 comments
2 votes Vote

Add normals modifier for directional effects

This will enable trees that grow on sun-facing hillsides or glaciers on the shaded side of mountain ranges. My proposed use is to combine a normals modifier with a shore modifier to create ocean currents that change direction depending on west...
JohnnyFactor, 19.07.2020, 21:25
0 comments
2 votes Vote

Terrain Looping

This was discussed a few years ago with MM1 but now that you are updating I was wondering if you could revisit the idea. None of the "other" terrain generators have this option right out of the box yet and I see a lot of people requesting it. The...
Jessie Sasser, 01.05.2020, 02:33
0 comments
2 votes Vote

Add mirror option to Stamp node

Unity exports its RAW format from terrain heightmap vertically flipped (mirrored), however, when you import that data back to Unity terrain, it seems to be rotated properly. With this in mind, it would be great to add "Flip/Mirror" checkbox to...
Pavel Hodoval, 10.05.2020, 21:35
0 comments
2 votes Vote

Native Noise crashes IL2CPP build

Unity 2019.4.1, MM 2.0.5, Win10 x64 When trying to use MM2 in IL2CPP build, it seems the Noise native code crashes the game. Here's some stack traces from the crash log: 0x00007FFCFAAC2E17 (GameAssembly)...
Refeas, 20.06.2020, 16:46
0 comments
2 votes Vote

Add back randomise seed at Runtime functionality

Add back the "Randomise seed at start" function from Map Magic 1
Kyle Solomi, 13.07.2020, 18:03
0 comments
1 vote Vote

Texture of the ground higher than the terrain mesh

I use Microsplat, when I clicked play I realized that the texture of the ground is not sync with the terrain's mesh, but the vegetation spawn at the right height. I have tried many material the the problem is still the same. To test, I have...
mick129, 02.05.2020, 06:42
3 comments
1 vote Vote

BUG: MM2 terrain invisible in URP

Loading MM2 into a fresh URP project, the terrain is invisible in a shaded render. The terrain is present if you view in wireframe. MM2 Beta downloaded 3.21.2020, can't see a version number on it Unity version is 2019.3.6f1 URP version is...
mmaclaurin, 10.03.2020, 05:11
2 comments
1 vote Vote

CTS Texture Array out of Bounds error

Whenever I try adding CTS 2019 to my Terrain using the CTS node and select a material I will receive a error message saying: Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array. at...
Robin-Marcel Hanne, 03.07.2020, 02:35
1 comment
1 vote Vote

Popup Menu not clickable in Linux

MM 2.0.5 Unity 2019.4.5f1 Linux (Fedora) 1. open Graph Window 2. right-click for menu 3. try to select a subitem (eg. add-map-initial-noise) The items are not clickable Solution: Popupmenu.cs line 222 uncomment the lines so they...
Lassie, 26.07.2020, 01:00
1 comment
0 votes Vote

Allow manual terrain editing

Editing small parts of the terrain with the unity terrain tools, would allow alot of improvement.
Mythran, 19.07.2020, 17:04
0 comments
0 votes Vote

Rename assembly definitions to have a MM prefix

Please rename the assembly defs so they clearly have MapMagic in their name, e.g. Tools -> MapMagic.Tools. This helps to find the correct ones :-) Maybe even use MapMagic2?
daschatten, 04.05.2020, 10:28
0 comments
0 votes Vote

Split MapMagicObject and generated gameobjects

When selecting the MapMagic root object it slows down the editor if a lot of gameobjects are generated/spawned. Please move all generated gameobjects to a new root to avoid this.
daschatten, 03.05.2020, 15:30
3 comments
0 votes Vote

Null pointer exception in SplineSys.GetClosest

I'm using MapMagic v2.0.5 with objects, biomes & splines Steps to reproduce: 1. Create a map with 5 or more points to connect with splines 2. If you reveal enough tiles this will eventually pop up. ^ I realize this isn't great but the...
jsurratt, 20.07.2020, 16:23
0 comments
0 votes Vote

Blend Node Crashes Unity

I'm using the 2019.3.0f3 and the Blend Node crashes Unity. Its something to do with the value changing or the first value being 0.
Antonio Orozco, 03.03.2020, 09:03
1 comment
0 votes Vote

Object Node Problem

Object Node seems to scater nicely in the first tile but, after the first tile, it seems to propagate in a checker pattern. The next tile to the right does not have any rocks, then the next tile to the right have the rocks of the last tile and so on.
Ricardo Val, 20.03.2020, 07:46
0 comments
0 votes Vote

Unity Curve not updating graph

Unity Curve not updating graph when changed. Have to manually click generate button.
BM, 29.04.2020, 08:28
0 comments
0 votes Vote

Group colors do not work on Mac

MM v.2.0.4 on Unity 2019.3.15f1 on Mac 1. Put a Group node on a graph 2. Attempt to change its color 3. No matter which color you select, it will stay gray.
vegashacker, 02.06.2020, 19:59
1 comment
0 votes Vote

MicroSplat not working properly

Hey, hope you're well. I want to say that I love MapMagic 2. I used normal terrain before, no issues. However using MicroSplat 2 results in infinite loading/updating, and it doesn't display the different layers properly. Using 2019.4LTS +...
Kevin Penhoat, 18.06.2020, 20:37
0 comments
0 votes Vote

index out of range in VegetationStudioTile.cs

Context: using an MM2 asset object from a different project. problems in Vegetation tile, even after I've removed VSP output nodes from my graph. I can suppress the error by adding a check on line 19 of VegetationStudioTile.cs (asset...
mmaclaurin, 05.07.2020, 11:52
1 comment
0 votes Vote

Number of objects per interation variable

RE: ObjectsPool.cs RepositionRoutine I noticed that I was getting big profiler spikes in "Pool Instantiate", so I lowered the hard-coded objsPerIteration from 500 to 50 and it is smooth now. It would be nice if we could adjust that variable...
Kevin Barnett, 12.07.2020, 12:10
1 comment
0 votes Vote

spline first workflow

I would like to be able to use splines as an early step in map generation to be able to more directly control map generation. The purpose of this would be to be able to define spline prefabs that I can then add into the current scene and have Map...
James, 07.08.2020, 21:35
3 comments

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