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A VERY SIMPLE DISPLAY

We have noticed that people use CONTRAST INLINE to do their displaying. Whilst the effect is near negligible. It is not nothing.

However: Best practice would simply to be use a display component HUNG OFF their thing they want to display.

In this way - when the game builds the final route to "making their map" will NOT include the path that does the displaying component.

BAD: https://media.discordapp.net/attachments/873489757966049300/889669634494701568/unknown.png?width=1440&height=520

GOOD: https://media.discordapp.net/attachments/573636747284709377/889673764462284852/unknown.png

You seem best placed to provide tips on best practice and I honestly feel this would help speed up the end results. making people more happy.

Here is the ENTIRE generate method we use for our _DISPLAY component


public override void Generate(TileData data, StopToken stop)
{
if (stop != null && stop.stop) return;
MatrixWorld src = data.ReadInletProduct(this);
if (src == null) return;
data.StoreProduct(this, src);
}

so, passive. hope this helps.

twobob, 21.09.2021, 03:44
Idea status: under consideration

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