Using the latest build. Upon choosing BUILD and RUN (Not just Build)
https://cdn.discordapp.com/attachments/573636747284709377/878087339149262868/unknown.png
Written out is:
Draw Generator MapMagic.Nodes.ObjectsGenerators.ObjectsOutput failed:
System.NullReferenceException: Object reference not set to an instance of an object
at MapMagic.Nodes.GUI.ObjectsEditors.DrawObjectsOutput (MapMagic.Nodes.ObjectsGenerators.ObjectsOutput gen) [0x00146] in \Assets\MapMagic\Generators\Objects\Editor\ObjectsEditors.cs:315
at Den.Tools.GUI.Draw.Invoke[T] (System.Delegate action, T obj, System.Object[] args) [0x0001e] in \Assets\MapMagic\Tools\GUI\Editor\Draw.cs:1562
at (wrapper dynamic-method) System.Object.CallSite.Target(System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,System.Type,System.Delegate,object,object[])
at Den.Tools.GUI.Draw.Editor (System.Object obj, System.Object[] args, System.String cat) [0x000bf] in \Assets\MapMagic\Tools\GUI\Editor\Draw.cs:1549
at MapMagic.Nodes.GUI.GeneratorDraw.DrawGenerator (MapMagic.Nodes.Generator gen, MapMagic.Nodes.Graph graph, System.Boolean selected, System.Boolean activeLinks, MapMagic.Nodes.GeneratorMenuAttribute menuAtt) [0x0024d] in \Assets\MapMagic\Nodes\Editor\GeneratorDraw.cs:140
at MapMagic.Nodes.GUI.GeneratorDraw.DrawGeneratorOrPortal (MapMagic.Nodes.Generator gen, MapMagic.Nodes.Graph graph, System.Boolean isMini, System.Boolean selected, System.Boolean activeLinks) [0x00030] in \Assets\MapMagic\Nodes\Editor\GeneratorDraw.cs:50
UnityEngine.Debug:LogError (object)
MapMagic.Nodes.GUI.GeneratorDraw:DrawGeneratorOrPortal (MapMagic.Nodes.Generator,MapMagic.Nodes.Graph,bool,bool,bool) (at Assets/MapMagic/Nodes/Editor/GeneratorDraw.cs:56)
MapMagic.Nodes.GUI.GraphWindow:DrawGraph () (at Assets/MapMagic/Nodes/Editor/GraphWindow.cs:337)
Den.Tools.GUI.UI:Draw (System.Action,bool,UnityEngine.Rect) (at Assets/MapMagic/Tools/GUI/Editor/UI.cs:245)
MapMagic.Nodes.GUI.GraphWindow:OnGUI () (at Assets/MapMagic/Nodes/Editor/GraphWindow.cs:200)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
This seems to Pertain to the new Num/Frame feature
using (Cell.LineStd) GeneratorDraw.DrawGlobalVar(ref GraphWindow.current.mapMagic.globals.objectsNumPerFrame, "Num/Frame");
Makes debugging a build a real pain. Thanks