104place
0 votes Vote

Add Spline Mask

Please add a spline node which will sever any splines based on a mask.

Currently, using an object mask with an interlink node will break the interlink node's ability to cross into other chunks. A node which takes the interlink node output and then cuts all splines if the next node of the spline is in a masked area (so a road doesnt travel all the way to a sea edge, optionally) Would be very useful.

AlternateExistence , 19.07.2021, 02:57
Idea status: under consideration

Comments

Wraith, 24.07.2021, 12:35
Sounds reasonable, but won't be implemented until splines engine change

Leave a comment