Windows 10 x64
Unity 2020.3.13
MM 2.1.4
I found a small issue - the GetProgress() method on MapMagicObject returns values bigger than 1.0 (100%). At the start, it returns expected values like 0.1, 0.2 etc. but at some point it jumps from 0.6 to 1.012, then it goes slowly back to 1.0, and finishes at around 0.998. I use the method to show the generation progress to the player at runtime and these numbers are quite confusing. :)