UnityException: get_unscaledTime is not allowed to be called during serialization, call it from OnEnable instead. Called from ScriptableObject 'Graph'.
See "Script Serialization" page in the Unity Manual for further details.
ConsoleUtility.Console.Log (System.String Command, System.String Message, UnityEngine.LogType type, System.Boolean logToPeek) (at Library/PackageCache/net.peeweek.console@1.5.2/Console/Script/Console.cs:410)
ConsoleUtility.Console.HandleUnityLog (System.String logString, System.String stackTrace, UnityEngine.LogType type) (at Library/PackageCache/net.peeweek.console@1.5.2/Console/Script/Console.cs:422)
UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) (at :0)
UnityEngine.Debug:Log(Object)
MapMagic.Nodes.GraphSerializer200Beta:CheckInletsGensAssigned(Graph) (at Assets/MapMagic/Nodes/GraphSerializer.cs:95)
MapMagic.Nodes.GraphSerializer200Beta:Deserialize(Graph) (at Assets/MapMagic/Nodes/GraphSerializer.cs:82)
MapMagic.Nodes.Graph:OnAfterDeserialize() (at Assets/MapMagic/Nodes/Graph.cs:1150)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
This is a dumb thing for me to do I guess but when we testing dropping in new graphs seems like a thing that IS going to happen.
Can we just cheat? and grab that value earlier and fudge it or fake it? Thanks :)