Unity 2019.3.13f1, MM 2.0.2
When trying to use Objects or VS Pro Objects node inside a biome graph, this error is produced and generation fails:
Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Den.Tools.Matrices.Matrix.get_Item (System.Int32 x, System.Int32 z) [0x00001] in C:\Dev\games\forawhile\Assets\3rdParty\MapMagic\Tools\Matrix\Matrix.cs:76
at Den.Tools.Matrices.Matrix.GetInterpolated (System.Single fx, System.Single fz) [0x00195] in C:\Dev\games\forawhile\Assets\3rdParty\MapMagic\Tools\Matrix\Matrix.cs:101
at Den.Tools.Matrices.MatrixWorld.GetWorldInterpolatedValue (System.Single x, System.Single z) [0x00081] in C:\Dev\games\forawhile\Assets\3rdParty\MapMagic\Tools\Matrix\MatrixWorld.cs:211
at MapMagic.Nodes.ObjectsGenerators.BaseObjectsOutput.SkipOnBiome (Den.Tools.Transition& trs, MapMagic.Nodes.ObjectsGenerators.BaseObjectsOutput+BiomeBlend biomeBlend, Den.Tools.Matrices.MatrixWorld biomeMask, Den.Tools.Noise random) [0x00001] in C:\Dev\games\forawhile\Assets\3rdParty\MapMagic\Generators\Objects\Runtime\ObjectsOut.cs:89
at MapMagic.Nodes.ObjectsGenerators.ObjectsOutput.Finalize (MapMagic.Products.TileData data, MapMagic.Products.StopToken stop) [0x00134] in C:\Dev\games\forawhile\Assets\3rdParty\MapMagic\Generators\Objects\Runtime\ObjectsOut.cs:206
at MapMagic.Nodes.Graph.Finalize (MapMagic.Products.TileData data, MapMagic.Products.StopToken stop) [0x00088] in C:\Dev\games\forawhile\Assets\3rdParty\MapMagic\Nodes\Graph.cs:805
at MapMagic.Terrains.TerrainTile.Generate (MapMagic.Nodes.Graph graph, MapMagic.Terrains.TerrainTile tile, MapMagic.Terrains.TerrainTile+DetailLevel det, MapMagic.Products.StopToken stop) [0x0007c] in C:\Dev\games\forawhile\Assets\3rdParty\MapMagic\Terrains\TerrainTile.cs:665
at MapMagic.Terrains.TerrainTile+c__DisplayClass38_1.b__0 () [0x00000] in C:\Dev\games\forawhile\Assets\3rdParty\MapMagic\Terrains\TerrainTile.cs:617
at Den.Tools.Tasks.ThreadManager.TaskThreadAction (Den.Tools.Tasks.ThreadManager+Task task) [0x00002] in C:\Dev\games\forawhile\Assets\3rdParty\MapMagic\Tools\ThreadManager\ThreadManager.cs:125
UnityEngine.Debug:LogError(Object)
Den.Tools.Tasks.ThreadManager:TaskThreadAction(Task) (at Assets/3rdParty/MapMagic/Tools/ThreadManager/ThreadManager.cs:128)
System.Threading.ThreadHelper:ThreadStart()