22place
5 votes Vote

Adding noise inside the detail node

It is a simple suggestion to improve the workflow and reduce the size of a graph.

The current workflow (for me) is to create a grass texture portal, then I substract a noise on it (changing the seed and other values) for a total of 4 nodes per detail.

This not a priority suggestion but I think it could be an interesting improvement to add an optional noise subtraction right in the details or even allow multiple details in one graph (with their own noise / seed set per detail).

Michael , 14.04.2021, 16:31
Idea status: under consideration

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