Scripting docs do not exist and other docs are missing sections. I would like to see time devoted to filling in this important information that benefits everyone.
I very much second this. I managed to call in random seeds from runtime using the example provided infinite terrain is enabled - however I only wish a max grid of say 3x3 tiles. I doesn’t seem you can set a limit for the infinite terrain and if disable infinite terrain, the script won’t generate anything. Anyone has any working spawning scripts etc?