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Texture of the ground higher than the terrain mesh

I use Microsplat, when I clicked play I realized that the texture of the ground is not sync with the terrain's mesh, but the vegetation spawn at the right height. I have tried many material the the problem is still the same.

To test, I have also generated a terrain mesh and it was "fixed" but off course it get overrides if I generate the terrain again.

https://media.discordapp.net/attachments/475534166608576520/705976050466816030/unknown.png?width=1415&height=677

I use Unity 2019.3.6f1

mick129, 02.05.2020, 06:42
Idea status: under consideration

Comments

Wraith, 02.05.2020, 11:22
Is there any way I can reproduce this issue?
mick129, 04.05.2020, 17:06
So far it happen every time I create a map using Microsplat & Map Magic 2.
Tonight I will see if I can have more details.
mick129, 04.05.2020, 18:30
So I did some further test and I was wrong thinking it was about Microsplat.

I did some test in your demo scene and the problem is that my projector need a terrain data to work. This is what was causing us the problem.

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